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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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sword2.cpp
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Author
2007-06-05
Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...
David Corrales
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-01
added the instance of EventManager returned by OSystem::getEventManager as a ...
Gregory Montoir
2007-03-18
Let the event manager keep track of the mouse position.
Torbjörn Andersson
2007-03-18
Oops.
Torbjörn Andersson
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
Torbjörn Andersson
2007-03-17
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
Max Horn
2007-02-11
SWORD2: Enhance the detector to recurse into the 'clusters' directory, making...
Max Horn
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2007-01-03
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
Torbjörn Andersson
2007-01-03
Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
Torbjörn Andersson
2006-11-12
Since we now generate warnings/messages for engine instantiation failures in ...
Max Horn
2006-11-07
Fixed regression caused by recent debug console cleanup. The key stroke that
Torbjörn Andersson
2006-09-16
* Added virtual Engine::getDebugger() method
Max Horn
2006-08-23
Run the game detector before creating the engine. This is based entirely on a
Torbjörn Andersson
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...
Johannes Schickel
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-28
We already have a default setting for subtitles, so this shouldn't be needed.
Torbjörn Andersson
2006-05-04
Set speech_mute/sfx_mute/music_mute values in one single central place
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-26
If the resource manager fails to initialize itself properly, instead of
Torbjörn Andersson
2006-04-16
Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-15
Removed GameDetector::_gameid in favor of using a config manager entry
Max Horn
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-02-18
- Merged GameDetector::detectGame() into GameDetector::detectMain()
Max Horn
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-17
Removed includes from sword2.h so that (hopefully) there will eventually be
Torbjörn Andersson
2006-02-17
Added global toGameSettings() template function for convenience; simplified G...
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-12
Renamed files for consistency with other engines:
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn
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