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path: root/engines/sword2/sword2.h
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2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
frames before a sound effect is triggered. This is not dependent on _gameSpeed. svn-id: r24971
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
svn-id: r24970
2006-11-07Fixed regression caused by recent debug console cleanup. The key stroke thatTorbjörn Andersson
invoked the debug console would repeat after the console was closed. Another example why keyboard repeat should be centralized, I guess... svn-id: r24649
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-16* Added virtual Engine::getDebugger() methodMax Horn
* Removed code from errorString() methods that hooked the debugger(s) into error(), in favor of using getDebugger() from within error() * As a consequence, removed most custom errorString() methods svn-id: r23894
2006-07-22Cleanup.Torbjörn Andersson
svn-id: r23551
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
less dependencies. svn-id: r20741
2006-02-12Standardized the preprocessor constants used to prevent double inclusion ofTorbjörn Andersson
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655
2006-02-12Renamed files for consistency with other engines:Torbjörn Andersson
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582