Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-23 | SWORD25: Add error checks after allocating memory with malloc | Julien | |
2011-06-12 | SWORD25: Removed leftover dead code | Filippos Karapetis | |
2011-05-23 | SWORD25: Fix Theora audio endianism | Alyssa Milburn | |
2011-05-23 | SWORD25: Properly use Theora picture offset/dimensions | Matthew Hoops | |
2011-05-18 | SWORD25: Implement TheoraDecoder::pauseVideoIntern() | Matthew Hoops | |
2011-05-18 | SWORD25: Make Theora handle the case when the packet eos is not set | Matthew Hoops | |
2011-05-18 | GRAPHICS: Add a YUV to RGB table lookup for use with Theora | Matthew Hoops | |
Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file) | |||
2011-05-18 | SWORD25: Fix a/v sync with using the TheoraDecoder standalone | Matthew Hoops | |
Hopefully should fix a/v sync from in-game. If not, the engine needs to be changed slightly | |||
2011-05-15 | SWORD25: Begin fixing the TheoraDecoder implementation | Matthew Hoops | |
getFrameRate() and endOfVideo() have been fixed so it can be used as a standalone decoder. a/v sync still needs to be fixed | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-17 | SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵ | Johannes Schickel | |
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format. | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-09 | VIDEO: In overloaded methods, invoke correct parent implementation | Max Horn | |
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841 | |||
2011-02-07 | VIDEO: Rename VideoDecoder::load() to loadStream() | Max Horn | |
svn-id: r55810 | |||
2011-01-30 | SWORD25: Some optimizations to the Theora decoder | Filippos Karapetis | |
- Optimized and cleaned up translateYUVtoRGBA() - Disabled a lot of seeking-related functionality - Replaced some calloc() calls, used for audio buffer creation with malloc() svn-id: r55666 | |||
2011-01-23 | SWORD25: Simplified the YUV->RGBA conversion code | Filippos Karapetis | |
svn-id: r55469 | |||
2010-12-31 | JANITORIAL: Remove unnecessary semicolon. | Torbjörn Andersson | |
svn-id: r55077 | |||
2010-12-16 | VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer | Matthew Hoops | |
svn-id: r54927 | |||
2010-11-03 | SWORD25: cleanup | Max Horn | |
svn-id: r54045 | |||
2010-10-30 | SWORD25: Play the cutscene audio | Torbjörn Andersson | |
Once the audio buffer has been queued in the audio stream, the Theora decoder is no longer responsible for it. It has to allocate a new audio buffer for the next set of audio data. Of course, at the moment the audio is pretty useless because the playback speed is all wrong. svn-id: r53939 | |||
2010-10-30 | SWORD25: Fix hanging cutscene video | Torbjörn Andersson | |
Even though our video player does not (yet) support audio, we need to adjust the values of _audiobufFill and _audiobufReady as if it did, or it will never realize it has reached the end of the cutscene. Also fixes what looks like a typo in audio data clipping. svn-id: r53938 | |||
2010-10-15 | SWORD25: Fix unloading of movies so the menu animation properly loops | Paul Gilbert | |
svn-id: r53474 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORADEC to USE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53418 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORA to ENABLE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53417 | |||
2010-10-13 | SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h | Filippos Karapetis | |
This define can be used to disable building of the Theora decoder, and thus makes libtheora optional (therefore resolving an item in the Sword25 TODO). Disabling the Theora decoder will effectively disable the game's videos Note that running the game with the Theora decoder disabled is still untested svn-id: r53416 | |||
2010-10-12 | SWORD25: Movie playback now works | Paul Gilbert | |
svn-id: r53303 | |||
2010-10-12 | SWORD25: Put back changes accidentally removed in previous merge. | Eugene Sandulenko | |
svn-id: r53301 | |||
2010-10-12 | SWORD25: Merge of my pending changes to movie playback | Paul Gilbert | |
svn-id: r53300 | |||
2010-10-12 | SWORD25: Bugfixes for video playback. | Eugene Sandulenko | |
svn-id: r53299 | |||
2010-10-12 | SWORD25: Implement playback. Blitting is TODO. | Eugene Sandulenko | |
svn-id: r53298 | |||
2010-10-12 | SWORD25: Started to hook TheoraDecoder. Crashes at startup. | Eugene Sandulenko | |
svn-id: r53297 | |||
2010-10-12 | SWORD25: Added implementation of rint method | Paul Gilbert | |
Windows doesn't seem to implement this method; even examples for FMOD I saw had WIN32 defines that manually provided the method. svn-id: r53256 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Finish preliminary implementation of Theora decoder | Eugene Sandulenko | |
svn-id: r53213 | |||
2010-10-12 | SWORD25: Start of plugging audio to Theora decoder | Eugene Sandulenko | |
svn-id: r53207 | |||
2010-10-12 | SWORD25: Start for VideoDecoder-compatible Theora player. | Eugene Sandulenko | |
svn-id: r53206 |