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2015-05-03SWORD25: Draw next movie frame only when an update is neededChristian Krause
This fixes the problem that the movies are played too fast and get out of sync with additionally played speech samples.
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-03SWORD25: Take advantage of Surface::getPixels.Johannes Schickel
2012-08-13VIDEO: Convert TheoraDecoder to the new AdvancedVideoDecoder APIMatthew Hoops
2012-08-12VIDEO: Move TheoraDecoder to video/Matthew Hoops
2012-06-16SWORD25: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-05-28VIDEO: Add volume/balance control to VideoDecoderMatthew Hoops
2012-05-12VIDEO: Change getElapsedTime() into getTime()Matthew Hoops
This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
2012-04-05SWORD25: Do not cast away const qualifier.Johannes Schickel
2011-06-23SWORD25: Add error checks after allocating memory with mallocJulien
2011-06-12SWORD25: Removed leftover dead codeFilippos Karapetis
2011-05-23SWORD25: Fix Theora audio endianismAlyssa Milburn
2011-05-23SWORD25: Properly use Theora picture offset/dimensionsMatthew Hoops
2011-05-19SWORD25: Fix to properly signal when movie playback has endedPaul Gilbert
2011-05-18SWORD25: Implement TheoraDecoder::pauseVideoIntern()Matthew Hoops
2011-05-18SWORD25: Properly use endOfVideo()Matthew Hoops
2011-05-18SWORD25: Make Theora handle the case when the packet eos is not setMatthew Hoops
2011-05-18GRAPHICS: Add a YUV to RGB table lookup for use with TheoraMatthew Hoops
Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file)
2011-05-18SWORD25: Fix a/v sync with using the TheoraDecoder standaloneMatthew Hoops
Hopefully should fix a/v sync from in-game. If not, the engine needs to be changed slightly
2011-05-15SWORD25: Begin fixing the TheoraDecoder implementationMatthew Hoops
getFrameRate() and endOfVideo() have been fixed so it can be used as a standalone decoder. a/v sync still needs to be fixed
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-17SWORD25: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-09VIDEO: In overloaded methods, invoke correct parent implementationMax Horn
This should not cause any code behavior changes at this time, but if any of the intermediate VideoDecoder classes ever starts to overload stuff, this would become important. svn-id: r55841
2011-02-07VIDEO: Rename VideoDecoder::load() to loadStream()Max Horn
svn-id: r55810
2011-01-30SWORD25: Some optimizations to the Theora decoderFilippos Karapetis
- Optimized and cleaned up translateYUVtoRGBA() - Disabled a lot of seeking-related functionality - Replaced some calloc() calls, used for audio buffer creation with malloc() svn-id: r55666
2011-01-30SWORD25: Some translations, and a bugfix. Disabled a hack.Filippos Karapetis
Translated some comments, and pushed the indirect rendering define to the header file, so that the engine won't try and update the screen with direct movie rendering. Also, the thumbnail hack has been disabled, as it doesn't really work (at least not for me: all the thumbnails are gray) svn-id: r55663
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23SWORD25: Remove unused yuvtorgba.h fileTorbjörn Andersson
svn-id: r55475
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-23SWORD25: Simplified the YUV->RGBA conversion codeFilippos Karapetis
svn-id: r55469
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
svn-id: r55464
2011-01-23SWORD25: Fixed compilationFilippos Karapetis
svn-id: r55463
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-12-31JANITORIAL: Remove unnecessary semicolon.Torbjörn Andersson
svn-id: r55077
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
svn-id: r54927
2010-11-03SWORD25: cleanupMax Horn
svn-id: r54045
2010-10-30SWORD25: Play the cutscene audioTorbjörn Andersson
Once the audio buffer has been queued in the audio stream, the Theora decoder is no longer responsible for it. It has to allocate a new audio buffer for the next set of audio data. Of course, at the moment the audio is pretty useless because the playback speed is all wrong. svn-id: r53939
2010-10-30SWORD25: Fix hanging cutscene videoTorbjörn Andersson
Even though our video player does not (yet) support audio, we need to adjust the values of _audiobufFill and _audiobufReady as if it did, or it will never realize it has reached the end of the cutscene. Also fixes what looks like a typo in audio data clipping. svn-id: r53938
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
svn-id: r53835
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
svn-id: r53622
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
svn-id: r53621
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
svn-id: r53477
2010-10-15SWORD25: Fix unloading of movies so the menu animation properly loopsPaul Gilbert
svn-id: r53474
2010-10-14SWORD25: Attempt to optimize movie renderingEugene Sandulenko
Current code makes about 5 blits of each frame which is a huge overhead. This code is an attempt to make that 1. Doesn't work yet as the rendering pipe keeps blitting invisible pictures. svn-id: r53459
2010-10-13SWORD25: Hopefully fix compilation when libtheora is not presentFilippos Karapetis
svn-id: r53439