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path: root/engines/sword25/gfx/graphicengine.h
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2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
svn-id: r53621
2010-10-15SWORD25: Adapted a few things to our code formatting conventions; translated ↵Max Horn
rest of graphicengine.h to german svn-id: r53476
2010-10-13SWORD25: Convert object registries to singletonsMax Horn
svn-id: r53431
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
svn-id: r53405
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
svn-id: r53403
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
svn-id: r53356
2010-10-12SWORD25: Remove redundant colorspace defines and code.Eugene Sandulenko
svn-id: r53312
2010-10-12SWORD25: Comply to the code conventions for several classesEugene Sandulenko
svn-id: r53310
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: Refactored engine to remove BS_Rect classPaul Gilbert
svn-id: r53265
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
svn-id: r53259
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko
svn-id: r53258
2010-10-12SWORD25: Fix warningsEugene Sandulenko
svn-id: r53254
2010-10-12SWORD25: Next step of graphics code conversion.Eugene Sandulenko
Now it does not depend on glsprite library and may even show something svn-id: r53229
2010-10-12SWORD25: More compilation fixesEugene Sandulenko
Now almost everything compiles fine. Several files were tricked and there are references to tinyxml.h and of course fmod and agg. OpenGL gfx renderer removed from the project, we need to create our own from the scratch. svn-id: r53224
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Converted further files from old hashmap.h to Common::HashMapPaul Gilbert
This commit includes a class pointer hash function added in objectregistry.h that should be double-checked to see if it's correct. svn-id: r53211
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184
2010-10-12SWORD25: Compilation fixesEugene Sandulenko
Majority of files now compile under Windoze. svn-id: r53182
2010-10-12SWORD25: Fixed rest of the include pathsEugene Sandulenko
svn-id: r53181
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171