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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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gfx
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image
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vectorimagerenderer.cpp
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Author
2011-06-23
SWORD25: Add error checks after allocating memory with malloc
Julien
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-14
SWORD25: Fix rendering on big-endian.
Alyssa Milburn
2011-03-18
SWORD25: C++ify some code, remove obsolete stuff
Max Horn
2010-11-02
SWORD25: Convert printf to debugN
Max Horn
svn-id: r54040
2010-10-19
SWORD25: Fix for Valgrind identified memory leak
Paul Gilbert
svn-id: r53611
2010-10-13
SWORD25: Fix empty loop body & conversion warnings
Max Horn
svn-id: r53450
2010-10-13
SWORD25: Merged all art* code and cleaned it up
Eugene Sandulenko
svn-id: r53384
2010-10-13
SWORD25: Add proper copyrights to gfx/image/art*
Eugene Sandulenko
svn-id: r53382
2010-10-12
SWORD25: Confirmed correctness of vector images alpha blending
Eugene Sandulenko
svn-id: r53346
2010-10-12
SWORD25: Fix vectorimage transparency
Eugene Sandulenko
svn-id: r53343
2010-10-12
SWORD25: Implement original hack with skipping green lines
Eugene Sandulenko
svn-id: r53342
2010-10-12
SWORD25: Fix bug with some vector frames not showing up.
Eugene Sandulenko
svn-id: r53341
2010-10-12
SWORD25: Further fixes for vectorimage rendering
Eugene Sandulenko
svn-id: r53340
2010-10-12
SWORD25: Fix compilation
Eugene Sandulenko
svn-id: r53329
2010-10-12
SWORD25: Added minimal subset of libart inplace
Eugene Sandulenko
svn-id: r53328
2010-10-12
SWORD25: Further fixes to vector images. Still not finished.
Eugene Sandulenko
svn-id: r53322
2010-10-12
SWORD25: Further attempt to fix vector rendering
Eugene Sandulenko
svn-id: r53321
2010-10-12
SWORD25: fix line drawing in vector images
Eugene Sandulenko
svn-id: r53320
2010-10-12
SWORD25: Started rewriting vector renderer into proper one
Eugene Sandulenko
Previous attempt was all wrong, as it completely incorrectly interpreted SWF shape data. svn-id: r53319
2010-10-12
SWORD25: Fix pen width for vector images
Eugene Sandulenko
svn-id: r53318
2010-10-12
SWORD25: code formatting
Eugene Sandulenko
svn-id: r53317
2010-10-12
SWORD25: partial fix for vector image rendering
Eugene Sandulenko
svn-id: r53316
2010-10-12
SWORD25: Fix crashes with vector renderer. Still no gfx.
Eugene Sandulenko
svn-id: r53315
2010-10-12
SWORD25: Initial code for vector image rendering. Crashes badly.
Eugene Sandulenko
svn-id: r53314
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
svn-id: r53309
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
svn-id: r53258
2010-10-12
SWORD25: Clean compile!
Eugene Sandulenko
Under MinGW, with OpenGL and tinyxml. svn-id: r53225
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
svn-id: r53222
2010-10-12
SWORD25: Number of compilation and warning fixes
Eugene Sandulenko
svn-id: r53219
2010-10-12
SWORD25: Mass-putting of all files in gfx/ into Sword25 namespace
Eugene Sandulenko
svn-id: r53214
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
svn-id: r53188
2010-10-12
SWORD25: Fixed rest of the include paths
Eugene Sandulenko
svn-id: r53181
2010-10-12
SWORD25: Importing original sources
Eugene Sandulenko
svn-id: r53171