Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-04 | SWORD25: Fixed "Resource not released" warnings [GSoC] | Tkachov | |
(Look https://sourceforge.net/p/scummvm/bugs/6980/) The warning messages were appearing because when PRECACHE_RESOURCES is not defined, ResourceManager's `requestResource()` was used to manually "cache" them. When you do that, ResourceManager "locks" the resource once, so you must `release()` it later. Resources were not released, and warnings appeared. When you `release()` resource, it still is loaded ("cached"). Resource's `getLockCount()` is 0, though, so it might be unloaded by ResourceManager if there is a lot of resources. | |||
2015-11-17 | SWORD25: Translate comments | Eugene Sandulenko | |
2015-11-17 | SWORD25: Fix text rendering | Eugene Sandulenko | |
2014-06-15 | SWORD25: Switch to common TransparentSurface | Eugene Sandulenko | |
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-09-29 | SWORD25: And even more fixes for Amiga OS 4 compilation. | D G Turner | |
2013-09-29 | SWORD25: Even more fixes for Amiga OS 4 compilation. | D G Turner | |
2013-04-20 | SWORD25: Fix blitting code | johndoe123 | |
- Rename collectRenderQueue to preRender - Only do forceRefresh() in Panel::setColor() and Text::setText() if the new values are different - Move child object resorting from RenderObject::render() into RenderObject::preRender() | |||
2013-04-17 | SWORD25: Optimize graphics drawing code | johndoe123 | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-14 | SWORD25: Simplify text rendering code slightly. | Alyssa Milburn | |
2011-01-28 | SWORD25: Disabled the mechanism which precaches all of the game's resources ↵ | Filippos Karapetis | |
on startup. This reduced the initial memory used by 100MB for me, though the game keeps allocating new resources in each scene without deleting them, because of the missing functionality in getUsedMemory(). This change also slightly reduces the loading time on game startup. svn-id: r55593 | |||
2011-01-23 | SWORD25: Replaced BS_ASSERT() with assert() | Filippos Karapetis | |
svn-id: r55464 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2010-10-28 | SWORD25: Start to rename read/write methods of *PersistenceBlock classes | Max Horn | |
All should be renamed to reduce risk of accidental incorrect use. svn-id: r53899 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-19 | SWORD25: Enforce code naming conventions in gfx/* | Eugene Sandulenko | |
svn-id: r53625 | |||
2010-10-18 | SWORD25: Fix Valgrind reported uninitialised errors | Paul Gilbert | |
svn-id: r53565 | |||
2010-10-15 | SWORD25: Do not use Kernel::GetService directly anymore | Max Horn | |
svn-id: r53477 | |||
2010-10-13 | SWORD25: Stop using class names as variable names | Filippos Karapetis | |
svn-id: r53408 | |||
2010-10-12 | SWORD25: Comply to the code conventions for several classes | Eugene Sandulenko | |
svn-id: r53310 | |||
2010-10-12 | SWORD25: unsigned int -> uint | Eugene Sandulenko | |
svn-id: r53309 | |||
2010-10-12 | SWORD25: unsigned char -> byte | Eugene Sandulenko | |
svn-id: r53308 | |||
2010-10-12 | SWORD25: Refactored engine to remove BS_Rect class | Paul Gilbert | |
svn-id: r53265 | |||
2010-10-12 | SWORD25: removed BS_ prefix from rest of the classes. | Eugene Sandulenko | |
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 | |||
2010-10-12 | SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/ | Eugene Sandulenko | |
svn-id: r53258 | |||
2010-10-12 | SWORD25: More compilation fixes | Eugene Sandulenko | |
Now almost everything compiles fine. Several files were tricked and there are references to tinyxml.h and of course fmod and agg. OpenGL gfx renderer removed from the project, we need to create our own from the scratch. svn-id: r53224 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Number of compilation and warning fixes | Eugene Sandulenko | |
svn-id: r53219 | |||
2010-10-12 | SWORD25: Fix warnings and compilation | Eugene Sandulenko | |
svn-id: r53217 | |||
2010-10-12 | SWORD25: Mass-putting of all files in gfx/ into Sword25 namespace | Eugene Sandulenko | |
svn-id: r53214 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Fixed rest of the include paths | Eugene Sandulenko | |
svn-id: r53181 | |||
2010-10-12 | SWORD25: Importing original sources | Eugene Sandulenko | |
svn-id: r53171 |