Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-13 | SWORD25: Convert object registries to singletons | Max Horn | |
svn-id: r53431 | |||
2010-10-13 | SWORD25: Renamed getInstance() -> instance() | Max Horn | |
svn-id: r53430 | |||
2010-10-13 | SWORD25: Silenced MSVC false positive about a potentially uninitialized variable | Filippos Karapetis | |
svn-id: r53412 | |||
2010-10-13 | SWORD25: Stop using class names as variable names | Filippos Karapetis | |
svn-id: r53408 | |||
2010-10-13 | SWORD25: Get rid of kernel/bs_stdint.h | Max Horn | |
svn-id: r53405 | |||
2010-10-13 | SWORD25: Get rid of Kernel::GetMicroTicks() | Max Horn | |
svn-id: r53403 | |||
2010-10-13 | SWORD25: Enforce code naming conventions in gfx/animation* | Eugene Sandulenko | |
svn-id: r53393 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in math/* | Eugene Sandulenko | |
svn-id: r53392 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in script/* | Eugene Sandulenko | |
svn-id: r53391 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Add path to art.h include | Eugene Sandulenko | |
svn-id: r53386 | |||
2010-10-13 | SWORD25: Stop polluting global namespace | Eugene Sandulenko | |
svn-id: r53385 | |||
2010-10-13 | SWORD25: Merged all art* code and cleaned it up | Eugene Sandulenko | |
svn-id: r53384 | |||
2010-10-13 | SWORD25: Add proper copyrights to gfx/image/art* | Eugene Sandulenko | |
svn-id: r53382 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Remove redundant code | Eugene Sandulenko | |
svn-id: r53378 | |||
2010-10-13 | SWORD25: Fixed vector renderer. Yay! | Eugene Sandulenko | |
svn-id: r53376 | |||
2010-10-13 | SWORD25: Fix transparency effects | Eugene Sandulenko | |
svn-id: r53375 | |||
2010-10-12 | SWORD25: Implemented thumbnail loading for savegame list | Paul Gilbert | |
svn-id: r53374 | |||
2010-10-12 | SWORD25: Further savegame work, including savegame screenshots | Paul Gilbert | |
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53362 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53361 | |||
2010-10-12 | SWORD25: Rename glimage.* to renderedimage.* | Eugene Sandulenko | |
svn-id: r53360 | |||
2010-10-12 | SWORD25: Adjust the paths accordingly | Eugene Sandulenko | |
svn-id: r53359 | |||
2010-10-12 | SWORD25: Remove opengl/ directory | Eugene Sandulenko | |
svn-id: r53358 | |||
2010-10-12 | SWORD25: Moved glimage and swimage to image/ | Eugene Sandulenko | |
svn-id: r53357 | |||
2010-10-12 | SWORD25: Got rid of OpenGLGfx class | Eugene Sandulenko | |
svn-id: r53356 | |||
2010-10-12 | SWORD25: Remove unnecessary executable flags | Eugene Sandulenko | |
svn-id: r53355 | |||
2010-10-12 | SWORD25: Make full transparency check earlier | Eugene Sandulenko | |
svn-id: r53352 | |||
2010-10-12 | SWORD25: Bugfix to not draw off-screen images | Paul Gilbert | |
svn-id: r53350 | |||
2010-10-12 | SWORD25: Fix for blitting images with negative offsets | Paul Gilbert | |
svn-id: r53347 | |||
2010-10-12 | SWORD25: Confirmed correctness of vector images alpha blending | Eugene Sandulenko | |
svn-id: r53346 | |||
2010-10-12 | SWORD25: Remove unneeded file | Eugene Sandulenko | |
svn-id: r53345 | |||
2010-10-12 | SWORD25: Fixed debug output in GLImage::blit() | Eugene Sandulenko | |
svn-id: r53344 | |||
2010-10-12 | SWORD25: Fix vectorimage transparency | Eugene Sandulenko | |
svn-id: r53343 | |||
2010-10-12 | SWORD25: Implement original hack with skipping green lines | Eugene Sandulenko | |
svn-id: r53342 | |||
2010-10-12 | SWORD25: Fix bug with some vector frames not showing up. | Eugene Sandulenko | |
svn-id: r53341 | |||
2010-10-12 | SWORD25: Further fixes for vectorimage rendering | Eugene Sandulenko | |
svn-id: r53340 | |||
2010-10-12 | SWORD25: Major bugfix for vector renderer. Only minor glitches are left | Eugene Sandulenko | |
svn-id: r53339 | |||
2010-10-12 | SWORD25: Fix some warnings | Eugene Sandulenko | |
svn-id: r53338 | |||
2010-10-12 | SWORD25: Fix memory leak in transparency commit | Paul Gilbert | |
At the point where the alpha value was checked, a scaled image surface may have already been created, which needs to be freed. svn-id: r53337 | |||
2010-10-12 | SWORD25: Implement transparent bg color for images | Eugene Sandulenko | |
svn-id: r53336 | |||
2010-10-12 | SWORD25: Memory leak fixes | Paul Gilbert | |
svn-id: r53335 | |||
2010-10-12 | SWORD25: Compilation fix | Paul Gilbert | |
svn-id: r53334 | |||
2010-10-12 | SWORD25: Added de-allocation of data on image load error | Paul Gilbert | |
svn-id: r53333 | |||
2010-10-12 | SWORD25: Initialise image data block in constructor | Paul Gilbert | |
svn-id: r53332 | |||
2010-10-12 | SWORD25: Added scaling support | Paul Gilbert | |
svn-id: r53331 | |||
2010-10-12 | SWORD25: Fix warnings | Eugene Sandulenko | |
svn-id: r53330 | |||
2010-10-12 | SWORD25: Fix compilation | Eugene Sandulenko | |
svn-id: r53329 | |||
2010-10-12 | SWORD25: Added minimal subset of libart inplace | Eugene Sandulenko | |
svn-id: r53328 |