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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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gfx
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Author
2010-10-24
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
Max Horn
2010-10-24
SWORD25: Merge B25SLoader into PNGLoader
Max Horn
2010-10-24
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
Max Horn
2010-10-24
SWORD25: Remove outdated comments
Max Horn
2010-10-23
SWORD25: Register LUA callbacks insider registerScriptBindings() methods
Max Horn
2010-10-23
SWORD25: Get rid of global SharedPtr instances
Max Horn
2010-10-20
SWORD25: Added description field to savegames
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/*
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/image/imageloader*
Eugene Sandulenko
2010-10-19
SWORD25: Fix engine exit when running without theoradec
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/graphicengine*
Eugene Sandulenko
2010-10-19
SWORD25: Properly implement GraphicEngine::fill()
Eugene Sandulenko
2010-10-19
SWORD25: Fix for Valgrind identified memory leak
Paul Gilbert
2010-10-18
SWORD25: Renamed Lua .c files to .cpp and make it compilable
Eugene Sandulenko
2010-10-18
SWORD25: Fix Valgrind reported uninitialised errors
Paul Gilbert
2010-10-18
SWORD25: Fix for Valgrind identified errors
Paul Gilbert
2010-10-15
COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::String
Max Horn
2010-10-15
SWORD25: Typo, cleanup
Max Horn
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-15
SWORD25: Adapted a few things to our code formatting conventions; translated ...
Max Horn
2010-10-15
SWORD25: Fix a few global constructor warnings
Max Horn
2010-10-13
SWORD25: Get rid of (deprecated) access to libpng io_ptr
Max Horn
2010-10-13
SWORD25: Fix empty loop body & conversion warnings
Max Horn
2010-10-13
SWORD25: Worked around crash in options dialog.
Torbjörn Andersson
2010-10-13
SWORD25: Semi-colon cleanup.
Johannes Schickel
2010-10-13
SWORD25: Convert object registries to singletons
Max Horn
2010-10-13
SWORD25: Renamed getInstance() -> instance()
Max Horn
2010-10-13
SWORD25: Silenced MSVC false positive about a potentially uninitialized variable
Filippos Karapetis
2010-10-13
SWORD25: Stop using class names as variable names
Filippos Karapetis
2010-10-13
SWORD25: Get rid of kernel/bs_stdint.h
Max Horn
2010-10-13
SWORD25: Get rid of Kernel::GetMicroTicks()
Max Horn
2010-10-13
SWORD25: Enforce code naming conventions in gfx/animation*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in math/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Add path to art.h include
Eugene Sandulenko
2010-10-13
SWORD25: Stop polluting global namespace
Eugene Sandulenko
2010-10-13
SWORD25: Merged all art* code and cleaned it up
Eugene Sandulenko
2010-10-13
SWORD25: Add proper copyrights to gfx/image/art*
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-13
SWORD25: Fixed vector renderer. Yay!
Eugene Sandulenko
2010-10-13
SWORD25: Fix transparency effects
Eugene Sandulenko
2010-10-12
SWORD25: Implemented thumbnail loading for savegame list
Paul Gilbert
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename glimage.* to renderedimage.*
Eugene Sandulenko
2010-10-12
SWORD25: Adjust the paths accordingly
Eugene Sandulenko
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