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2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
Now all transitions and dimming out screen at exit dialog is supported. svn-id: r53620
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert
svn-id: r53611
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-18SWORD25: Fix Valgrind reported uninitialised errorsPaul Gilbert
svn-id: r53565
2010-10-18SWORD25: Fix for Valgrind identified errorsPaul Gilbert
svn-id: r53563
2010-10-15COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::StringMax Horn
Almost all places where we used XMLParser::parseIntegerKey were using it like this: XMLParser::parseIntegerKey(str.c_str(), ...) Since this makes the code harder to read, I overloaded the method to also accept Commmon::String directly. Also removed all .c_str() invocations where necessary. svn-id: r53479
2010-10-15SWORD25: Typo, cleanupMax Horn
svn-id: r53478
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
svn-id: r53477
2010-10-15SWORD25: Adapted a few things to our code formatting conventions; translated ↵Max Horn
rest of graphicengine.h to german svn-id: r53476
2010-10-15SWORD25: Fix a few global constructor warningsMax Horn
svn-id: r53475
2010-10-13SWORD25: Get rid of (deprecated) access to libpng io_ptrMax Horn
Unfortunately I cannot test this, so watch our for regressions. svn-id: r53451
2010-10-13SWORD25: Fix empty loop body & conversion warningsMax Horn
svn-id: r53450
2010-10-13SWORD25: Worked around crash in options dialog.Torbjörn Andersson
I don't really know if this is correct, but aesthetically it goes well with how the scale factor is treated. svn-id: r53447
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
svn-id: r53446
2010-10-13SWORD25: Convert object registries to singletonsMax Horn
svn-id: r53431
2010-10-13SWORD25: Renamed getInstance() -> instance()Max Horn
svn-id: r53430
2010-10-13SWORD25: Silenced MSVC false positive about a potentially uninitialized variableFilippos Karapetis
svn-id: r53412
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
svn-id: r53408
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
svn-id: r53405
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
svn-id: r53403
2010-10-13SWORD25: Enforce code naming conventions in gfx/animation*Eugene Sandulenko
svn-id: r53393
2010-10-13SWORD25: Enforced code naming conventions in math/*Eugene Sandulenko
svn-id: r53392
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
svn-id: r53386
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
svn-id: r53385
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
svn-id: r53384
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
svn-id: r53382
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
svn-id: r53376
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
svn-id: r53375
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
svn-id: r53374
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53362
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53361
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
svn-id: r53360
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
svn-id: r53359
2010-10-12SWORD25: Remove opengl/ directoryEugene Sandulenko
svn-id: r53358
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
svn-id: r53357
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
svn-id: r53356
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
svn-id: r53355
2010-10-12SWORD25: Make full transparency check earlierEugene Sandulenko
svn-id: r53352
2010-10-12SWORD25: Bugfix to not draw off-screen imagesPaul Gilbert
svn-id: r53350
2010-10-12SWORD25: Fix for blitting images with negative offsetsPaul Gilbert
svn-id: r53347
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
svn-id: r53346
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
svn-id: r53345
2010-10-12SWORD25: Fixed debug output in GLImage::blit()Eugene Sandulenko
svn-id: r53344
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
svn-id: r53343
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko
svn-id: r53342