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2010-10-13SWORD25: Worked around crash in options dialog.Torbjörn Andersson
I don't really know if this is correct, but aesthetically it goes well with how the scale factor is treated. svn-id: r53447
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
svn-id: r53446
2010-10-13SWORD25: Convert object registries to singletonsMax Horn
svn-id: r53431
2010-10-13SWORD25: Renamed getInstance() -> instance()Max Horn
svn-id: r53430
2010-10-13SWORD25: Silenced MSVC false positive about a potentially uninitialized variableFilippos Karapetis
svn-id: r53412
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
svn-id: r53408
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
svn-id: r53405
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
svn-id: r53403
2010-10-13SWORD25: Enforce code naming conventions in gfx/animation*Eugene Sandulenko
svn-id: r53393
2010-10-13SWORD25: Enforced code naming conventions in math/*Eugene Sandulenko
svn-id: r53392
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
svn-id: r53386
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
svn-id: r53385
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
svn-id: r53384
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
svn-id: r53382
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
svn-id: r53376
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
svn-id: r53375
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
svn-id: r53374
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53362
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53361
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
svn-id: r53360
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
svn-id: r53359
2010-10-12SWORD25: Remove opengl/ directoryEugene Sandulenko
svn-id: r53358
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
svn-id: r53357
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
svn-id: r53356
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
svn-id: r53355
2010-10-12SWORD25: Make full transparency check earlierEugene Sandulenko
svn-id: r53352
2010-10-12SWORD25: Bugfix to not draw off-screen imagesPaul Gilbert
svn-id: r53350
2010-10-12SWORD25: Fix for blitting images with negative offsetsPaul Gilbert
svn-id: r53347
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
svn-id: r53346
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
svn-id: r53345
2010-10-12SWORD25: Fixed debug output in GLImage::blit()Eugene Sandulenko
svn-id: r53344
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
svn-id: r53343
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko
svn-id: r53342
2010-10-12SWORD25: Fix bug with some vector frames not showing up.Eugene Sandulenko
svn-id: r53341
2010-10-12SWORD25: Further fixes for vectorimage renderingEugene Sandulenko
svn-id: r53340
2010-10-12SWORD25: Major bugfix for vector renderer. Only minor glitches are leftEugene Sandulenko
svn-id: r53339
2010-10-12SWORD25: Fix some warningsEugene Sandulenko
svn-id: r53338
2010-10-12SWORD25: Fix memory leak in transparency commitPaul Gilbert
At the point where the alpha value was checked, a scaled image surface may have already been created, which needs to be freed. svn-id: r53337
2010-10-12SWORD25: Implement transparent bg color for imagesEugene Sandulenko
svn-id: r53336
2010-10-12SWORD25: Memory leak fixesPaul Gilbert
svn-id: r53335
2010-10-12SWORD25: Compilation fixPaul Gilbert
svn-id: r53334
2010-10-12SWORD25: Added de-allocation of data on image load errorPaul Gilbert
svn-id: r53333
2010-10-12SWORD25: Initialise image data block in constructorPaul Gilbert
svn-id: r53332
2010-10-12SWORD25: Added scaling supportPaul Gilbert
svn-id: r53331
2010-10-12SWORD25: Fix warningsEugene Sandulenko
svn-id: r53330