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2010-10-24SWORD25: Get rid of kernel/string.hMax Horn
svn-id: r53758
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
The interlaced part is untested since I do not know any place in the game where interlaced data is used. svn-id: r53757
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
Only CF_ARGB32 was supported anyway. svn-id: r53756
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
svn-id: r53754
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
This also gets rid of an evil use of atexit. svn-id: r53753
2010-10-24SWORD25: Remove outdated commentsMax Horn
svn-id: r53752
2010-10-23SWORD25: Register LUA callbacks insider registerScriptBindings() methodsMax Horn
Previously, the constructor of an anonymous global object was used to do this, for no apparent reason. However, maybe there was a hidden reason which I missed, so this change might cause regressions. I.e., please test. svn-id: r53735
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
svn-id: r53734
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
svn-id: r53625
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
svn-id: r53623
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
svn-id: r53622
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
svn-id: r53621
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
Now all transitions and dimming out screen at exit dialog is supported. svn-id: r53620
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert
svn-id: r53611
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-18SWORD25: Fix Valgrind reported uninitialised errorsPaul Gilbert
svn-id: r53565
2010-10-18SWORD25: Fix for Valgrind identified errorsPaul Gilbert
svn-id: r53563
2010-10-15COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::StringMax Horn
Almost all places where we used XMLParser::parseIntegerKey were using it like this: XMLParser::parseIntegerKey(str.c_str(), ...) Since this makes the code harder to read, I overloaded the method to also accept Commmon::String directly. Also removed all .c_str() invocations where necessary. svn-id: r53479
2010-10-15SWORD25: Typo, cleanupMax Horn
svn-id: r53478
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
svn-id: r53477
2010-10-15SWORD25: Adapted a few things to our code formatting conventions; translated ↵Max Horn
rest of graphicengine.h to german svn-id: r53476
2010-10-15SWORD25: Fix a few global constructor warningsMax Horn
svn-id: r53475
2010-10-13SWORD25: Get rid of (deprecated) access to libpng io_ptrMax Horn
Unfortunately I cannot test this, so watch our for regressions. svn-id: r53451
2010-10-13SWORD25: Fix empty loop body & conversion warningsMax Horn
svn-id: r53450
2010-10-13SWORD25: Worked around crash in options dialog.Torbjörn Andersson
I don't really know if this is correct, but aesthetically it goes well with how the scale factor is treated. svn-id: r53447
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
svn-id: r53446
2010-10-13SWORD25: Convert object registries to singletonsMax Horn
svn-id: r53431
2010-10-13SWORD25: Renamed getInstance() -> instance()Max Horn
svn-id: r53430
2010-10-13SWORD25: Silenced MSVC false positive about a potentially uninitialized variableFilippos Karapetis
svn-id: r53412
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
svn-id: r53408
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
svn-id: r53405
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
svn-id: r53403
2010-10-13SWORD25: Enforce code naming conventions in gfx/animation*Eugene Sandulenko
svn-id: r53393
2010-10-13SWORD25: Enforced code naming conventions in math/*Eugene Sandulenko
svn-id: r53392
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
svn-id: r53386
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
svn-id: r53385
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
svn-id: r53384
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
svn-id: r53382
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
svn-id: r53376
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
svn-id: r53375
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
svn-id: r53374
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53362