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path: root/engines/sword25/gfx
AgeCommit message (Expand)Author
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
2010-10-12SWORD25: Remove opengl/ directoryEugene Sandulenko
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
2010-10-12SWORD25: Make full transparency check earlierEugene Sandulenko
2010-10-12SWORD25: Bugfix to not draw off-screen imagesPaul Gilbert
2010-10-12SWORD25: Fix for blitting images with negative offsetsPaul Gilbert
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
2010-10-12SWORD25: Fixed debug output in GLImage::blit()Eugene Sandulenko
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko
2010-10-12SWORD25: Fix bug with some vector frames not showing up.Eugene Sandulenko
2010-10-12SWORD25: Further fixes for vectorimage renderingEugene Sandulenko
2010-10-12SWORD25: Major bugfix for vector renderer. Only minor glitches are leftEugene Sandulenko
2010-10-12SWORD25: Fix some warningsEugene Sandulenko
2010-10-12SWORD25: Fix memory leak in transparency commitPaul Gilbert
2010-10-12SWORD25: Implement transparent bg color for imagesEugene Sandulenko
2010-10-12SWORD25: Memory leak fixesPaul Gilbert
2010-10-12SWORD25: Compilation fixPaul Gilbert
2010-10-12SWORD25: Added de-allocation of data on image load errorPaul Gilbert
2010-10-12SWORD25: Initialise image data block in constructorPaul Gilbert
2010-10-12SWORD25: Added scaling supportPaul Gilbert
2010-10-12SWORD25: Fix warningsEugene Sandulenko
2010-10-12SWORD25: Fix compilationEugene Sandulenko
2010-10-12SWORD25: Added minimal subset of libart inplaceEugene Sandulenko
2010-10-12SWORD25: Fix for using uninitialised doublesPaul Gilbert
2010-10-12SWORD25: bugfix for vector imagesEugene Sandulenko
2010-10-12SWORD25: Further fixes to vector images. Still not finished.Eugene Sandulenko
2010-10-12SWORD25: Further attempt to fix vector renderingEugene Sandulenko
2010-10-12SWORD25: fix line drawing in vector imagesEugene Sandulenko
2010-10-12SWORD25: Started rewriting vector renderer into proper oneEugene Sandulenko
2010-10-12SWORD25: Fix pen width for vector imagesEugene Sandulenko
2010-10-12SWORD25: code formattingEugene Sandulenko
2010-10-12SWORD25: partial fix for vector image renderingEugene Sandulenko
2010-10-12SWORD25: Fix crashes with vector renderer. Still no gfx.Eugene Sandulenko