Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-17 | SWORD25: Name the random source | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-14 | SWORD25: Always create the MoviePlayer, even without USE_THEORADEC. | Alyssa Milburn | |
2011-01-28 | SWORD25: Resources are now cleaned up correctly | Filippos Karapetis | |
The original checked the total amount of memory occupied by all resources. This has been changed to a maximum number of simultaneous resources instead, so the game resources are no longer leaked. Also disabled the unused or debug functions getUsedMemory(), setMaxMemoryUsage(), setMaxMemoryUsage(), isLogCacheMiss(), setLogCacheMiss(). Performed some cleanup on code related to the above. svn-id: r55594 | |||
2011-01-28 | SWORD25: Disabled the mechanism which precaches all of the game's resources ↵ | Filippos Karapetis | |
on startup. This reduced the initial memory used by 100MB for me, though the game keeps allocating new resources in each scene without deleting them, because of the missing functionality in getUsedMemory(). This change also slightly reduces the loading time on game startup. svn-id: r55593 | |||
2011-01-23 | SWORD25: Replaced BS_ASSERT() with assert() | Filippos Karapetis | |
svn-id: r55464 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2010-10-25 | SWORD25: Get rid of most of the 'kernel service/superclass' code | Max Horn | |
svn-id: r53835 | |||
2010-10-25 | SWORD25: Get rid of classes ScummVMWindow and Window | Max Horn | |
svn-id: r53832 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-19 | SWORD25: Fix engine exit when running without theoradec | Eugene Sandulenko | |
svn-id: r53622 | |||
2010-10-19 | SWORD25: Some code cleanup | Max Horn | |
svn-id: r53608 | |||
2010-10-19 | SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD struct | Max Horn | |
svn-id: r53607 | |||
2010-10-13 | SWORD25: Don't even compile theora related code when that lib is not present | Max Horn | |
svn-id: r53428 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORADEC to USE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53418 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORA to ENABLE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53417 | |||
2010-10-13 | SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h | Filippos Karapetis | |
This define can be used to disable building of the Theora decoder, and thus makes libtheora optional (therefore resolving an item in the Sword25 TODO). Disabling the Theora decoder will effectively disable the game's videos Note that running the game with the Theora decoder disabled is still untested svn-id: r53416 | |||
2010-10-13 | SWORD25: Get rid of Kernel::GetMicroTicks() | Max Horn | |
svn-id: r53403 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in script/* | Eugene Sandulenko | |
svn-id: r53391 | |||
2010-10-12 | SWORD25: unsigned int -> uint | Eugene Sandulenko | |
svn-id: r53309 | |||
2010-10-12 | SWORD25: removed BS_ prefix from rest of the classes. | Eugene Sandulenko | |
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 | |||
2010-10-12 | SWORD25: eliminated BS_ prefix in all but kernel/ | Eugene Sandulenko | |
svn-id: r53259 | |||
2010-10-12 | SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/ | Eugene Sandulenko | |
svn-id: r53258 | |||
2010-10-12 | SWORD25: Fix warnings | Eugene Sandulenko | |
svn-id: r53254 | |||
2010-10-12 | SWORD25: Fix couple more warnings | Eugene Sandulenko | |
svn-id: r53236 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Converted kernel/kernel.cpp to compile under ScummVM | Paul Gilbert | |
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184 | |||
2010-10-12 | SWORD25: Fixed rest of the include paths | Eugene Sandulenko | |
svn-id: r53181 | |||
2010-10-12 | SWORD25: Removed cpuinfo.cpp file | Eugene Sandulenko | |
svn-id: r53173 | |||
2010-10-12 | SWORD25: Importing original sources | Eugene Sandulenko | |
svn-id: r53171 |