Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-09-12 | SWORD25: Bump the save file version number | Adrian Astley | |
Since the previous commit breaks saves for 32 bit binaries | |||
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-10-08 | SWORD25: Fix potential buffer overrun. CID 1003865 | Eugene Sandulenko | |
2011-06-29 | SWORD25: Implement persistence functions for soundengine | Eugene Sandulenko | |
Now sound is properly saved/restored. Implemented savegame versioning. Compatibility with old saves pertained. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-26 | SWORD25: Fix making multiple saves at the same time. | Alyssa Milburn | |
This adds a missing seek. Thanks to [md5] for guessing the cause. | |||
2011-05-23 | SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL defines | Max Horn | |
2011-05-14 | SWORD25: Fix format string warning. | eriktorbjorn | |
2011-05-13 | SWORD25: Stop linking directly against zlib. | md5 | |
Also, don't compress game data in newer saves, as the whole saved game is compressed anyway | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | SWORD25: Remove thumbnails from the cache when saving a new game | md5 | |
2011-05-05 | SWORD25: Initial code for showing savegame thumbnails | md5 | |
There is currently a bug and only the thumbnail of the first save slot is shown | |||
2011-05-05 | SWORD25: Removed the saved game filename from the savegame meta info struct | md5 | |
2011-05-05 | SWORD25: Added some FIXMEs in the save game and thumbnail code | md5 | |
Also, translated some comments | |||
2011-05-02 | SWORD25: Fix compilation, caused by zlib.h including unistd.h | Johannes Schickel | |
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-10-28 | SWORD25: Comment out unused static variable. | Johannes Schickel | |
svn-id: r53909 | |||
2010-10-28 | SWORD25: Standardised savegame filenames, start on advanced engine features | Paul Gilbert | |
svn-id: r53901 | |||
2010-10-25 | SWORD25: Add FIXME about savegame names; cleanup | Max Horn | |
svn-id: r53839 | |||
2010-10-25 | SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments | Max Horn | |
The save system of this engine currently partially bypasses the SaveFileManager API, by (abusing) the fact that the Lua engine allows creating files in arbitrary places (it exposes fopen, fread, fwrite etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable. In addition, the filenames used for the savestates ("0.b25s") do not comply with our naming conventions for engine savestates. It should be possible to overcome all this, but it might require hacking the Lua engine; or we could try to replace some of the BS2.5 script functions with our own, dynamically. svn-id: r53838 | |||
2010-10-20 | SWORD25: Added description field to savegames | Paul Gilbert | |
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-15 | SWORD25: Do not use Kernel::GetService directly anymore | Max Horn | |
svn-id: r53477 | |||
2010-10-13 | SWORD25: Renamed getInstance() -> instance() | Max Horn | |
svn-id: r53430 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in math/* | Eugene Sandulenko | |
svn-id: r53392 | |||
2010-10-12 | SWORD25: Further savegame work, including savegame screenshots | Paul Gilbert | |
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373 | |||
2010-10-12 | SWORD25: Fix warning | Eugene Sandulenko | |
svn-id: r53368 | |||
2010-10-12 | SWORD25: Fixes to the savegame saving code | Paul Gilbert | |
svn-id: r53351 | |||
2010-10-12 | SWORD25: Comply to the code conventions for several classes | Eugene Sandulenko | |
svn-id: r53310 | |||
2010-10-12 | SWORD25: unsigned int -> uint | Eugene Sandulenko | |
svn-id: r53309 | |||
2010-10-12 | SWORD25: Removed now redundant 'using namespace std' lines | Paul Gilbert | |
svn-id: r53263 | |||
2010-10-12 | SWORD25: removed BS_ prefix from rest of the classes. | Eugene Sandulenko | |
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 | |||
2010-10-12 | SWORD25: eliminated BS_ prefix in all but kernel/ | Eugene Sandulenko | |
svn-id: r53259 | |||
2010-10-12 | SWORD25: Portability fixes. Now compiles and runs under Linux. | Eugene Sandulenko | |
svn-id: r53240 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Converted further files from old hashmap.h to Common::HashMap | Paul Gilbert | |
This commit includes a class pointer hash function added in objectregistry.h that should be double-checked to see if it's correct. svn-id: r53211 | |||
2010-10-12 | SWORD25: Converted Savegame Load/Save code | Paul Gilbert | |
In addition to converting the loading/saving of savefiles to use the SaveFileManager interface, also converted the date/time code to use the ScummVM TimeDate structure. svn-id: r53202 | |||
2010-10-12 | SWORD25: Removed leftover include references | Eugene Sandulenko | |
svn-id: r53192 | |||
2010-10-12 | SWORD25: get rid of custom md5.cpp and Windows-specific debug stuff | Eugene Sandulenko | |
All version ID generation is useless for ScummVM as we have our own clear versions. Thus removing all of that. svn-id: r53191 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Compilation fixes | Eugene Sandulenko | |
Majority of files now compile under Windoze. svn-id: r53182 | |||
2010-10-12 | SWORD25: Fixed rest of the include paths | Eugene Sandulenko | |
svn-id: r53181 | |||
2010-10-12 | SWORD25: Importing original sources | Eugene Sandulenko | |
svn-id: r53171 |