Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | SWORD25: Remove thumbnails from the cache when saving a new game | md5 | |
2011-02-02 | SWORD25: Cache related changes | Filippos Karapetis | |
- Increase the resource cache limits - Added a check before forcing resources to be freed - Only force free image and animation resources, with a warning. It seems like there is a bug in the resource reference code and several bitmap resources are not freed - added a FIXME - Clarify that initializeAnimationResource() is used with XML resources svn-id: r55736 | |||
2011-02-02 | SWORD25: Added a cache minimum and maximum limit, so that the resources ↵ | Filippos Karapetis | |
loaded will always be inside these limits. Resources can now be forcefully unlocked when the upper limit is reached svn-id: r55722 | |||
2011-01-28 | SWORD25: Resources are now cleaned up correctly | Filippos Karapetis | |
The original checked the total amount of memory occupied by all resources. This has been changed to a maximum number of simultaneous resources instead, so the game resources are no longer leaked. Also disabled the unused or debug functions getUsedMemory(), setMaxMemoryUsage(), setMaxMemoryUsage(), isLogCacheMiss(), setLogCacheMiss(). Performed some cleanup on code related to the above. svn-id: r55594 | |||
2011-01-28 | SWORD25: Disabled the mechanism which precaches all of the game's resources ↵ | Filippos Karapetis | |
on startup. This reduced the initial memory used by 100MB for me, though the game keeps allocating new resources in each scene without deleting them, because of the missing functionality in getUsedMemory(). This change also slightly reduces the loading time on game startup. svn-id: r55593 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2010-10-24 | SWORD25: Remove some dead code; cleanup | Max Horn | |
svn-id: r53760 | |||
2010-10-24 | SWORD25: Replace ResourceManager's hash table by a Common::HashMap | Max Horn | |
svn-id: r53759 | |||
2010-10-24 | SWORD25: Get rid of kernel/string.h | Max Horn | |
svn-id: r53758 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-15 | SWORD25: Do not use Kernel::GetService directly anymore | Max Horn | |
svn-id: r53477 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-12 | SWORD25: Comply to the code conventions for several classes | Eugene Sandulenko | |
svn-id: r53310 | |||
2010-10-12 | SWORD25: unsigned int -> uint | Eugene Sandulenko | |
svn-id: r53309 | |||
2010-10-12 | SWORD25: removed BS_ prefix from rest of the classes. | Eugene Sandulenko | |
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 | |||
2010-10-12 | SWORD25: eliminated BS_ prefix in all but kernel/ | Eugene Sandulenko | |
svn-id: r53259 | |||
2010-10-12 | SWORD25: Fix warnings | Eugene Sandulenko | |
svn-id: r53254 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Converted the Resource Manager | Paul Gilbert | |
svn-id: r53187 | |||
2010-10-12 | SWORD25: Compilation fixes | Eugene Sandulenko | |
Majority of files now compile under Windoze. svn-id: r53182 | |||
2010-10-12 | SWORD25: Fixed rest of the include paths | Eugene Sandulenko | |
svn-id: r53181 | |||
2010-10-12 | SWORD25: Importing original sources | Eugene Sandulenko | |
svn-id: r53171 |