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path: root/engines/sword25/kernel/resmanager.h
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SWORD25: Remove thumbnails from the cache when saving a new gamemd5
2011-01-28SWORD25: Resources are now cleaned up correctlyFilippos Karapetis
The original checked the total amount of memory occupied by all resources. This has been changed to a maximum number of simultaneous resources instead, so the game resources are no longer leaked. Also disabled the unused or debug functions getUsedMemory(), setMaxMemoryUsage(), setMaxMemoryUsage(), isLogCacheMiss(), setLogCacheMiss(). Performed some cleanup on code related to the above. svn-id: r55594
2011-01-28SWORD25: Disabled the mechanism which precaches all of the game's resources ↵Filippos Karapetis
on startup. This reduced the initial memory used by 100MB for me, though the game keeps allocating new resources in each scene without deleting them, because of the missing functionality in getUsedMemory(). This change also slightly reduces the loading time on game startup. svn-id: r55593
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
svn-id: r53760
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
svn-id: r53759
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
svn-id: r53446
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Converted the Resource ManagerPaul Gilbert
svn-id: r53187
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184
2010-10-12SWORD25: Make couple file compilableEugene Sandulenko
svn-id: r53179
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171