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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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Author
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-10-28
SWORD25: Comment out unused static variable.
Johannes Schickel
2010-10-28
SWORD25: Standardised savegame filenames, start on advanced engine features
Paul Gilbert
2010-10-28
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
Max Horn
2010-10-28
SWORD25: Get rid of CallbackRegistry
Max Horn
2010-10-25
SWORD25: Add FIXME about savegame names; cleanup
Max Horn
2010-10-25
SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments
Max Horn
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-25
SWORD25: Get rid of classes ScummVMWindow and Window
Max Horn
2010-10-24
SWORD25: Remove some dead code; cleanup
Max Horn
2010-10-24
SWORD25: Replace ResourceManager's hash table by a Common::HashMap
Max Horn
2010-10-24
SWORD25: Get rid of kernel/string.h
Max Horn
2010-10-20
SWORD25: Added description field to savegames
Paul Gilbert
2010-10-20
SWORD25: Fix to correctly write game state to savegame files
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Fix engine exit when running without theoradec
Eugene Sandulenko
2010-10-19
SWORD25: Simplify log listener code (and get rid of another global constructor)
Max Horn
2010-10-19
SWORD25: Some code cleanup
Max Horn
2010-10-19
SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD struct
Max Horn
2010-10-19
SWORD25: Optimize ReverseArray, move it to only place it is used
Max Horn
2010-10-19
SWORD25: Fix cppcheck warnings in BS_Log::LogPrefix
Paul Gilbert
2010-10-15
SWORD25: Fix infinite recursion
Torbjörn Andersson
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Semi-colon cleanup.
Johannes Schickel
2010-10-13
SWORD25: Check if _LogFile has been created before flushing.
Torbjörn Andersson
2010-10-13
Fixed ifdef. I'm too tired today :/
Filippos Karapetis
2010-10-13
SWORD25: Hopefully fix compilation when libtheora is not present
Filippos Karapetis
2010-10-13
SWORD25: Renamed getInstance() -> instance()
Max Horn
2010-10-13
SWORD25: Don't even compile theora related code when that lib is not present
Max Horn
2010-10-13
SWORD25: Renamed ENABLE_THEORADEC to USE_THEORADEC (like in configure)
Filippos Karapetis
2010-10-13
SWORD25: Renamed ENABLE_THEORA to ENABLE_THEORADEC (like in configure)
Filippos Karapetis
2010-10-13
SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h
Filippos Karapetis
2010-10-13
SWORD25: Force cast to uint instead of unsigned long long
Sven Hesse
2010-10-13
SWORD25: Resolve ambigous write() call on 64 bit systems
Sven Hesse
2010-10-13
SWORD25: Cast the pointer to unsigned long long
Sven Hesse
2010-10-13
SWORD25: Fixed signed/unsigned bug
Filippos Karapetis
2010-10-13
SWORD25: Get rid of kernel/bs_stdint.h
Max Horn
2010-10-13
SWORD25: Get rid of Kernel::GetMicroTicks()
Max Horn
2010-10-13
SWORD25: Enforced code naming conventions in math/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Return proper path separator
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Fix warning
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of OpenGLGfx class
Eugene Sandulenko
2010-10-12
SWORD25: Get rid of ScummVMInput class
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of ScummVMPackageManager
Eugene Sandulenko
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