Age | Commit message (Collapse) | Author |
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Now almost everything compiles fine. Several files were tricked
and there are references to tinyxml.h and of course fmod and agg.
OpenGL gfx renderer removed from the project, we need to create
our own from the scratch.
svn-id: r53224
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svn-id: r53222
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svn-id: r53215
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svn-id: r53212
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This commit includes a class pointer hash function added in objectregistry.h that should be double-checked to see if it's correct.
svn-id: r53211
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svn-id: r53210
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Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed.
svn-id: r53198
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svn-id: r53197
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svn-id: r53193
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svn-id: r53188
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Majority of files now compile under Windoze.
svn-id: r53182
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svn-id: r53180
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svn-id: r53171
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