Age | Commit message (Collapse) | Author |
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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svn-id: r55597
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The save system of this engine currently partially bypasses the
SaveFileManager API, by (abusing) the fact that the Lua engine allows
creating files in arbitrary places (it exposes fopen, fread, fwrite
etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable.
In addition, the filenames used for the savestates ("0.b25s") do not
comply with our naming conventions for engine savestates.
It should be possible to overcome all this, but it might require hacking
the Lua engine; or we could try to replace some of the BS2.5 script
functions with our own, dynamically.
svn-id: r53838
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svn-id: r53380
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svn-id: r53353
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svn-id: r53325
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svn-id: r53309
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svn-id: r53297
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The XML files included with the game don't include an XML header line, which is required by the ScummVM XML parser. This helper function encapsulates the GetFile method to return a buffer that includes the required line at the start.
svn-id: r53276
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The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.
svn-id: r53261
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svn-id: r53259
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svn-id: r53254
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svn-id: r53248
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svn-id: r53222
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svn-id: r53194
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svn-id: r53188
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This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.
svn-id: r53184
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svn-id: r53175
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svn-id: r53171
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