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2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2011-06-23SWORD25: Add error checks after allocating memory with mallocJulien
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SWORD25: Moved the thumbnail handling code to its appropriate placemd5
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
There is currently a bug and only the thumbnail of the first save slot is shown
2011-01-28SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.Filippos Karapetis
svn-id: r55597
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
svn-id: r55464
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-10-30SWORD25: Added a hack to allow the new English voice pack to be detectedPaul Gilbert
svn-id: r53937
2010-10-25SWORD25: Simplify FS 'wrapper' code a bit, add FIXME commentsMax Horn
The save system of this engine currently partially bypasses the SaveFileManager API, by (abusing) the fact that the Lua engine allows creating files in arbitrary places (it exposes fopen, fread, fwrite etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable. In addition, the filenames used for the savestates ("0.b25s") do not comply with our naming conventions for engine savestates. It should be possible to overcome all this, but it might require hacking the Lua engine; or we could try to replace some of the BS2.5 script functions with our own, dynamically. svn-id: r53838
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
svn-id: r53835
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Fix cppcheck warningTorbjörn Andersson
svn-id: r53600
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-18SWORD25: Fix for Valgrind identified errorsPaul Gilbert
svn-id: r53563
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
svn-id: r53477
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-13SWORD25: Loading >200kb file in memory is no more uglyEugene Sandulenko
svn-id: r53381
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Add support for language patchEugene Sandulenko
svn-id: r53377
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
svn-id: r53374
2010-10-12SWORD25: Got rid of ScummVMPackageManagerEugene Sandulenko
svn-id: r53353
2010-10-12SWORD25: Another memory leak fixPaul Gilbert
svn-id: r53327
2010-10-12SWORD25: Fix memory leakPaul Gilbert
svn-id: r53326
2010-10-12SWORD25: Replaced some free's with delete[]Paul Gilbert
svn-id: r53325
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: Started to hook TheoraDecoder. Crashes at startup.Eugene Sandulenko
svn-id: r53297
2010-10-12SWORD25: Added GetXmlFile helper functionPaul Gilbert
The XML files included with the game don't include an XML header line, which is required by the ScummVM XML parser. This helper function encapsulates the GetFile method to return a buffer that includes the required line at the start. svn-id: r53276
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
svn-id: r53259
2010-10-12SWORD25: Fix warningsEugene Sandulenko
svn-id: r53254
2010-10-12SWORD25: Made game run with extracted dataEugene Sandulenko
svn-id: r53252
2010-10-12SWORD25: Added possibility to run from extracted game.Eugene Sandulenko
Still doesn't start though svn-id: r53251
2010-10-12SWORD25: Implement BS_ScummVMPackageManager::doSearch.Eugene Sandulenko
Now all scripts run. svn-id: r53249
2010-10-12SWORD25: Changed signature of FS searching method. Cleanup.Eugene Sandulenko
svn-id: r53248
2010-10-12SWORD25: package manager. Style fixes. CleanupEugene Sandulenko
svn-id: r53247
2010-10-12SWORD25: Fix loading files with relative paths.Eugene Sandulenko
svn-id: r53246
2010-10-12SWORD25: Fix initialization.Eugene Sandulenko
svn-id: r53245
2010-10-12SWORD25: Fix package manager. Now scripts run.Eugene Sandulenko
svn-id: r53244
2010-10-12SWORD25: Further fixes for package managerEugene Sandulenko
svn-id: r53243
2010-10-12SWORD25: started fixing pakage managerEugene Sandulenko
svn-id: r53239
2010-10-12SWORD25: Fix couple more warningsEugene Sandulenko
svn-id: r53236
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
Under MinGW, with OpenGL and tinyxml. svn-id: r53225
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Converted remainder of package/ folderPaul Gilbert
svn-id: r53220
2010-10-12SWORD25: Reimplemented package manager for ScummVM using Common::ArchivePaul Gilbert
svn-id: r53194
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
svn-id: r53180