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path: root/engines/sword25/sfx/soundengine.cpp
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2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
svn-id: r53371
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
svn-id: r53370
2010-10-12SWORD25: Further work on sound.Eugene Sandulenko
Have difficulties with understanding how mainmenu sound is stopped. Currently it is not. Must be some trickery with object creation. svn-id: r53367
2010-10-12SWORD25: Initial work on soundEugene Sandulenko
svn-id: r53366
2010-10-12SWORD25: Fix hangupEugene Sandulenko
svn-id: r53365
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
svn-id: r53364
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
svn-id: r53259
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
Under MinGW, with OpenGL and tinyxml. svn-id: r53225
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
svn-id: r53180
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171