Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-08-20 | SWORD25: Improve sound persistence. | Alyssa Milburn | |
Keep track of volume/panning state, and don't restart sounds which already finished playing. | |||
2011-08-07 | SWORD25: Make sure that id is always initialized in playSoundEx() | Filippos Karapetis | |
2011-06-29 | SWORD25: Implement persistence functions for soundengine | Eugene Sandulenko | |
Now sound is properly saved/restored. Implemented savegame versioning. Compatibility with old saves pertained. | |||
2011-06-26 | SWORD25: Change unknow handle error into a warning | Thierry Crozat | |
Also add sanity checks when calling findHandle() in the SoundEngine. This fixes an issue when functions of SoundEngine are called on a sound that has already finished playing (the most common occurrences are calls to isSoundPlaying()). | |||
2011-06-26 | SWORD25: Fixed bug with concurrent sounds. Reported by criezy | Eugene Sandulenko | |
2011-06-11 | SWORD25: Unstub more sound-related functions | Eugene Sandulenko | |
2011-06-10 | SWORD25: Fix warning | Max Horn | |
2011-06-10 | SWORD25: Unstub SoundEngine::set/getVolume | Eugene Sandulenko | |
2011-05-13 | SWORD25: Fix compilation when libvorbis is not present | md5 | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2011-01-19 | SWORD25: getSoundTime() is not used. Remove it. | Eugene Sandulenko | |
svn-id: r55320 | |||
2010-10-25 | SWORD25: Get rid of most of the 'kernel service/superclass' code | Max Horn | |
svn-id: r53835 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-12 | SWORD25: Fix freeze with sound code. Now game is really playable. | Eugene Sandulenko | |
svn-id: r53371 | |||
2010-10-12 | SWORD25: Put all sound-related debug output under debug flag. | Eugene Sandulenko | |
svn-id: r53370 | |||
2010-10-12 | SWORD25: Further work on sound. | Eugene Sandulenko | |
Have difficulties with understanding how mainmenu sound is stopped. Currently it is not. Must be some trickery with object creation. svn-id: r53367 | |||
2010-10-12 | SWORD25: Initial work on sound | Eugene Sandulenko | |
svn-id: r53366 | |||
2010-10-12 | SWORD25: Fix hangup | Eugene Sandulenko | |
svn-id: r53365 | |||
2010-10-12 | SWORD25: Got rid of FMODExSound class | Eugene Sandulenko | |
svn-id: r53364 | |||
2010-10-12 | SWORD25: removed BS_ prefix from rest of the classes. | Eugene Sandulenko | |
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 | |||
2010-10-12 | SWORD25: eliminated BS_ prefix in all but kernel/ | Eugene Sandulenko | |
svn-id: r53259 | |||
2010-10-12 | SWORD25: Clean compile! | Eugene Sandulenko | |
Under MinGW, with OpenGL and tinyxml. svn-id: r53225 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Path fixes for includes | Eugene Sandulenko | |
svn-id: r53180 | |||
2010-10-12 | SWORD25: Importing original sources | Eugene Sandulenko | |
svn-id: r53171 |