Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-11 | SWORD25: Add a constructor to initialize SoundHandle members | Bastien Bouclet | |
Fixes #7018 | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2014-06-02 | SWORD25: Use float constant values in expressions which result in float. | Johannes Schickel | |
This silences some float conversion warnings. | |||
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-10-05 | SWORD25: Fix possible error in sound engine when loading a savegame | Thierry Crozat | |
The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error. | |||
2013-09-29 | SWORD25: int -> int32 correctness | Eugene Sandulenko | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-08-20 | SWORD25: Improve sound persistence. | Alyssa Milburn | |
Keep track of volume/panning state, and don't restart sounds which already finished playing. | |||
2011-08-07 | SWORD25: Make sure that id is always initialized in playSoundEx() | Filippos Karapetis | |
2011-06-29 | SWORD25: Implement persistence functions for soundengine | Eugene Sandulenko | |
Now sound is properly saved/restored. Implemented savegame versioning. Compatibility with old saves pertained. | |||
2011-06-26 | SWORD25: Change unknow handle error into a warning | Thierry Crozat | |
Also add sanity checks when calling findHandle() in the SoundEngine. This fixes an issue when functions of SoundEngine are called on a sound that has already finished playing (the most common occurrences are calls to isSoundPlaying()). | |||
2011-06-26 | SWORD25: Fixed bug with concurrent sounds. Reported by criezy | Eugene Sandulenko | |
2011-06-11 | SWORD25: Unstub more sound-related functions | Eugene Sandulenko | |
2011-06-10 | SWORD25: Fix warning | Max Horn | |
2011-06-10 | SWORD25: Unstub SoundEngine::set/getVolume | Eugene Sandulenko | |
2011-05-13 | SWORD25: Fix compilation when libvorbis is not present | md5 | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2011-01-19 | SWORD25: getSoundTime() is not used. Remove it. | Eugene Sandulenko | |
svn-id: r55320 | |||
2010-10-25 | SWORD25: Get rid of most of the 'kernel service/superclass' code | Max Horn | |
svn-id: r53835 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-12 | SWORD25: Fix freeze with sound code. Now game is really playable. | Eugene Sandulenko | |
svn-id: r53371 | |||
2010-10-12 | SWORD25: Put all sound-related debug output under debug flag. | Eugene Sandulenko | |
svn-id: r53370 | |||
2010-10-12 | SWORD25: Further work on sound. | Eugene Sandulenko | |
Have difficulties with understanding how mainmenu sound is stopped. Currently it is not. Must be some trickery with object creation. svn-id: r53367 | |||
2010-10-12 | SWORD25: Initial work on sound | Eugene Sandulenko | |
svn-id: r53366 | |||
2010-10-12 | SWORD25: Fix hangup | Eugene Sandulenko | |
svn-id: r53365 | |||
2010-10-12 | SWORD25: Got rid of FMODExSound class | Eugene Sandulenko | |
svn-id: r53364 | |||
2010-10-12 | SWORD25: removed BS_ prefix from rest of the classes. | Eugene Sandulenko | |
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 | |||
2010-10-12 | SWORD25: eliminated BS_ prefix in all but kernel/ | Eugene Sandulenko | |
svn-id: r53259 | |||
2010-10-12 | SWORD25: Clean compile! | Eugene Sandulenko | |
Under MinGW, with OpenGL and tinyxml. svn-id: r53225 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Path fixes for includes | Eugene Sandulenko | |
svn-id: r53180 | |||
2010-10-12 | SWORD25: Importing original sources | Eugene Sandulenko | |
svn-id: r53171 |