Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2010-11-10 | SWORD25: Added basic debugging console to engine (Command Key Disabled) | David Turner | |
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184 | |||
2010-10-25 | SWORD25: 'Implement' RTL support & add TODOs about missing feature support | Max Horn | |
svn-id: r53837 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-10-15 | Add doxygen comment for namespaces of several engines. | Max Horn | |
This is an empty template which ideally engine maintainers would update and complete with concrete information... svn-id: r53481 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-12 | SWORD25: Put all sound-related debug output under debug flag. | Eugene Sandulenko | |
svn-id: r53370 | |||
2010-10-12 | SWORD25: Added possibility to run from extracted game. | Eugene Sandulenko | |
Still doesn't start though svn-id: r53251 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Converted remainder of Kernel/ folder | Paul Gilbert | |
svn-id: r53216 | |||
2010-10-12 | SWORD25: Added and fixed the remaining engine setup/execution/free code | Paul Gilbert | |
svn-id: r53185 | |||
2010-10-12 | SWORD25: Converted kernel/kernel.cpp to compile under ScummVM | Paul Gilbert | |
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184 |