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path: root/engines/sword25/sword25.h
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2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-11-10SWORD25: Added basic debugging console to engine (Command Key Disabled)David Turner
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184
2010-10-25SWORD25: 'Implement' RTL support & add TODOs about missing feature supportMax Horn
svn-id: r53837
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15Add doxygen comment for namespaces of several engines.Max Horn
This is an empty template which ideally engine maintainers would update and complete with concrete information... svn-id: r53481
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
svn-id: r53370
2010-10-12SWORD25: Added possibility to run from extracted game.Eugene Sandulenko
Still doesn't start though svn-id: r53251
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Converted remainder of Kernel/ folderPaul Gilbert
svn-id: r53216
2010-10-12SWORD25: Added and fixed the remaining engine setup/execution/free codePaul Gilbert
svn-id: r53185
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184