Age | Commit message (Collapse) | Author |
|
The original was ignoring Lua errors in that scene and was
restoring the state with longjmp.
We are yet to see the platform compatibility, but Lua's code
is too tangled to make simple replacement with error() work.
Another possible alternative would be to rework the original
game scripts. We will do it if this commit is problematic.
|
|
|
|
This fixes warnings like this that crop up when compiling sword25
with Apple clang 4.2 (clang-425.0.28) (based on LLVM 3.2svn)
|
|
|
|
This removes one of the uses of setjmp(), but its use in LUAI_TRY still
remains
|
|
|
|
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
|
|
|
|
|
|
This should help mark the spots that are still non-portable, just follow
the FIXMEs.
|
|
svn-id: r53568
|