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path: root/engines/sword25/util/lua/ldo.cpp
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2016-02-19SWORD25: Fixing bug #7041: SWORD25: Crash in final sceneEugene Sandulenko
The original was ignoring Lua errors in that scene and was restoring the state with longjmp. We are yet to see the platform compatibility, but Lua's code is too tangled to make simple replacement with error() work. Another possible alternative would be to rework the original game scripts. We will do it if this commit is problematic.
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2013-04-18SWORD25: Silence warning in the Lua codeMax Horn
This fixes warnings like this that crop up when compiling sword25 with Apple clang 4.2 (clang-425.0.28) (based on LLVM 3.2svn)
2013-02-03SWORD25: Fix some spacing in LUAFilippos Karapetis
2013-02-03SWORD25: Replace calls to LUAI_THROW() with error() in LUAFilippos Karapetis
This removes one of the uses of setjmp(), but its use in LUAI_TRY still remains
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-26SWORD25 (LUA): Removed unused code for handling precompiled LUA sciptsmd5
2011-05-23COMMON: Add exit() to list of forbidden symbolsMax Horn
2011-05-23SWORD25: Include scummsys.h from lua.h, partially deal with the consequencesMax Horn
This should help mark the spots that are still non-portable, just follow the FIXMEs.
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568