Age | Commit message (Collapse) | Author |
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The original was ignoring Lua errors in that scene and was
restoring the state with longjmp.
We are yet to see the platform compatibility, but Lua's code
is too tangled to make simple replacement with error() work.
Another possible alternative would be to rework the original
game scripts. We will do it if this commit is problematic.
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This removes one of the uses of setjmp(), but its use in LUAI_TRY still
remains
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
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sword25 doesn't use these (thankfully)
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For Android, define stroll() inside luaconf.h
For PS2, don't use the visibility attribute, as the PS2 gcc isn't
particularly happy about it...
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svn-id: r55319
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svn-id: r53538
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svn-id: r53537
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Under MinGW, with OpenGL and tinyxml.
svn-id: r53225
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svn-id: r53188
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svn-id: r53178
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