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path: root/engines/sword25/util/lua/luaconf.h
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2016-02-19SWORD25: Fixing bug #7041: SWORD25: Crash in final sceneEugene Sandulenko
The original was ignoring Lua errors in that scene and was restoring the state with longjmp. We are yet to see the platform compatibility, but Lua's code is too tangled to make simple replacement with error() work. Another possible alternative would be to rework the original game scripts. We will do it if this commit is problematic.
2013-02-03SWORD25: Replace calls to LUAI_THROW() with error() in LUAFilippos Karapetis
This removes one of the uses of setjmp(), but its use in LUAI_TRY still remains
2012-03-17ALL: Use GCC_ATLEAST().Christoph Mallon
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-26SWORD25: Avoid using strcollMax Horn
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-14SWORD25 (LUA): Disabled a lot of non-portable LUA functionsmd5
sword25 doesn't use these (thankfully)
2011-05-14SWORD25 (LUA): Some compilation optimizationsmd5
For Android, define stroll() inside luaconf.h For PS2, don't use the visibility attribute, as the PS2 gcc isn't particularly happy about it...
2011-01-19SWORD25: Strip off unportable functionsEugene Sandulenko
svn-id: r55319
2010-10-16SWORD25: Use C-style comments in C filesOri Avtalion
svn-id: r53538
2010-10-16SWORD25: Update svn keywordsOri Avtalion
svn-id: r53537
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
Under MinGW, with OpenGL and tinyxml. svn-id: r53225
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Moving Lua one level upEugene Sandulenko
svn-id: r53178