Age | Commit message (Collapse) | Author |
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This matches the behaviour of the Pluto rewrite Eris, and avoids
casting the integer indices to void *.
I verified this code by running this method in parallel with the current
lightuserdata/void* approach and asserting the retrieved objects were
identical when loading a savegame.
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The call to lua_growstack in unpersistThread would unconditionally at
least double the size of the stack. This caused memory usage to grow
exponentially (literally) with the number of serialized threads.
Bugs #6977, #6999.
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Same argument as in 97c35714ce3986b99848a780f6b195a63f8910b7.
To match the rest of the SWORD25 code base
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Since the code is based off the Pluto code
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AKA functions, rather than a class
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match the rest of the engine
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