Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-03 | SWORD25: Draw next movie frame only when an update is needed | Christian Krause | |
This fixes the problem that the movies are played too fast and get out of sync with additionally played speech samples. | |||
2015-04-11 | SWORD25: Use fabs for absolute value of doubles | Matthew Hoops | |
2015-01-07 | SWORD25: Remove unused code | RichieSams | |
The original idea was to keep the code variation and pick the best one. However, these two methods we're portable enough for our needs. | |||
2015-01-04 | SWORD25: Commend unused and unportable functions | Eugene Sandulenko | |
2015-01-04 | SWORD25: Hopefully fix compilation errors | Eugene Sandulenko | |
2015-01-04 | SWORD25: Fix warning | Eugene Sandulenko | |
2014-12-30 | SWORD25: Remove the option to persist a double as a string | RichieSams | |
Since the current method *should* be more accurate | |||
2014-12-30 | SWORD25: Change function names to use persist instead of serialize | RichieSams | |
Same argument as in 97c35714ce3986b99848a780f6b195a63f8910b7. To match the rest of the SWORD25 code base | |||
2014-12-30 | SWORD25: Add Pluto copyright message to new persistence code | RichieSams | |
Since the code is based off the Pluto code | |||
2014-12-30 | SWORD25: Correct include guards to reflect the changes to the file names | RichieSams | |
2014-12-30 | SWORD25: Remove old lua persistence files | RichieSams | |
2014-12-30 | SWORD25: Fix how nils are persisted | RichieSams | |
The unpersist code expects nils to be represented as an index with value 0. The persist code incorrectly wrote out this data | |||
2014-12-30 | SWORD25: Rename double serialization file to better represent what it is | RichieSams | |
AKA functions, rather than a class | |||
2014-12-30 | SWORD25: Rename lua serialization functions to use 'persist' in order to ↵ | RichieSams | |
match the rest of the engine | |||
2014-12-30 | SWORD25: Use new lua serialization functions to persist state | RichieSams | |
2014-12-30 | SWORD25: Update module.mk with lua serialization changes | RichieSams | |
2014-12-30 | SWORD25: Move all lua serialization helper functions to their own file | RichieSams | |
2014-12-19 | SWORD25: Fix code formatting | Adrian Astley | |
... with AStyle | |||
2014-12-19 | SWORD25: Re-write the pluto unserializing function(s) | Adrian Astley | |
2014-12-19 | SWORD25: Move common functions to their own set of files so they can be shared | Adrian Astley | |
2014-12-19 | SWORD25: Create a function for serializing lua objects | Adrian Astley | |
This function is very similar to the Pluto function. However, this code is much cleaner and is endian-safe | |||
2014-12-19 | SWORD25: Create a set of functions for manually serializing a double | Adrian Astley | |
Since we can't assume IEEE. | |||
2014-12-07 | SWORD25: Disable unused code | Filippos Karapetis | |
Thanks to fingolfin for pointing out this unused code | |||
2014-10-28 | SWORD25: Remove trailing whitespace | Filippos Karapetis | |
2014-09-12 | SWORD25: Bump the save file version number | Adrian Astley | |
Since the previous commit breaks saves for 32 bit binaries | |||
2014-09-12 | SWORD25: Make save files x32/x64 agnostic | Adrian Astley | |
2014-06-24 | SWORD25: Fix sprite flipping | Eugene Sandulenko | |
2014-06-15 | SWORD25: Switch to common TransparentSurface | Eugene Sandulenko | |
2014-06-02 | SWORD25: Use float constant values in expressions which result in float. | Johannes Schickel | |
This silences some float conversion warnings. | |||
2014-04-28 | Merge pull request #426 from sunmax/master | Eugene Sandulenko | |
PS2: Pull request to master for latest PS2 code | |||
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-19 | PS2: modified sword25 loslib.cpp to support PS2 | Max Lingua | |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | SWORD25: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-04 | SWORD25: Revert "Fix compilation on some 32-bit systems" | Willem Jan Palenstijn | |
This reverts commit 6dc3768faaa272a12e3c6e7ce0965905338132ad. This commit was the wrong fix to the compilation problem later fixed by 8e9aefbf6edafa9eed41bd90e5579e5bcde34b03. | |||
2013-10-08 | SWORD25: Fix potential buffer overrun. CID 1003865 | Eugene Sandulenko | |
2013-10-05 | SWORD25: Fix possible error in sound engine when loading a savegame | Thierry Crozat | |
The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error. | |||
2013-10-05 | SWORD25: Fix regression in persistence code | Thierry Crozat | |
The regression was introduced by commit e6ba26ff0d which wrote coordinates of a rect as unsigned int when they were before written as signed int. Since the load code was not modified it still expected signed int. They are now again written as signed int. Any gamed saved between commit e6ba26ff0d and this commit will therefore be corrupted. | |||
2013-09-29 | SWORD25: Fix alpha/colormod blitting | Willem Jan Palenstijn | |
This is a backport to sword25 of the wintermute commits e9cbda135bbc822009ff311cad6e420fb23cff82 and 2141ad285e0200f4773726a13504f960e382f13e Thanks to eriktorbjorn for noticing and testing. | |||
2013-09-29 | SWORD25: int -> int32 correctness | Eugene Sandulenko | |
2013-09-29 | SWORD25: Fix compilation | Eugene Sandulenko | |
2013-09-29 | SWORD25: Specify integer size | Eugene Sandulenko | |
2013-09-29 | SWORD25: int -> int32 correctness | Eugene Sandulenko | |
2013-09-29 | SWORD25: Specifying int size to make Amiga happy | Eugene Sandulenko | |