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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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Author
2010-11-17
ENGINES: Change 'colour' to 'color'
Max Horn
2010-11-16
COMMON: Simplify DECLARE_SINGLETON macro
Max Horn
2010-11-10
SWORD25: Added basic debugging console to engine (Command Key Disabled)
David Turner
2010-11-04
LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not use...
Max Horn
2010-11-04
Trying to fix weird keyword expansion quirk
Max Horn
2010-11-03
SWORD25: cleanup
Max Horn
2010-11-02
SWORD25: Convert printf to debugN
Max Horn
2010-11-01
SWORD25: Replace art_warn/art_die by warning/error
Max Horn
2010-10-30
ALL: Add code to help stop people from accidentally using "bad" APIs
Max Horn
2010-10-30
SWORD25: Play the cutscene audio
Torbjörn Andersson
2010-10-30
SWORD25: Fix hanging cutscene video
Torbjörn Andersson
2010-10-30
SWORD25: Added a hack to allow the new English voice pack to be detected
Paul Gilbert
2010-10-28
SWORD25: Comment out unused static variable.
Johannes Schickel
2010-10-28
SWORD25: Standardised savegame filenames, start on advanced engine features
Paul Gilbert
2010-10-28
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
Max Horn
2010-10-28
SWORD25: Get rid of CallbackRegistry
Max Horn
2010-10-28
SWORD25: Simplify InputEngine::(un)persist
Max Horn
2010-10-27
SWORD25: Fix keyboard state handling
Max Horn
2010-10-27
SWORD25: Use ScummVM keycodes
Max Horn
2010-10-27
SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keys
Max Horn
2010-10-25
SWORD25: Disable script triggered screenshots
Max Horn
2010-10-25
SWORD25: Add FIXME about savegame names; cleanup
Max Horn
2010-10-25
SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments
Max Horn
2010-10-25
SWORD25: 'Implement' RTL support & add TODOs about missing feature support
Max Horn
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-25
SWORD25: Get rid of classes ScummVMWindow and Window
Max Horn
2010-10-24
SWORD25: Remove some dead code; cleanup
Max Horn
2010-10-24
SWORD25: Replace ResourceManager's hash table by a Common::HashMap
Max Horn
2010-10-24
SWORD25: Get rid of kernel/string.h
Max Horn
2010-10-24
SWORD25: Simplify & optimize PNG reading code
Max Horn
2010-10-24
SWORD25: Get rid of colorFormat parameter in PNGLoader API
Max Horn
2010-10-24
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
Max Horn
2010-10-24
SWORD25: Merge B25SLoader into PNGLoader
Max Horn
2010-10-24
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
Max Horn
2010-10-24
SWORD25: Remove outdated comments
Max Horn
2010-10-23
SWORD25: Register LUA callbacks insider registerScriptBindings() methods
Max Horn
2010-10-23
SWORD25: Get rid of global SharedPtr instances
Max Horn
2010-10-20
SWORD25: Added description field to savegames
Paul Gilbert
2010-10-20
SWORD25: Fix to correctly write game state to savegame files
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/*
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/image/imageloader*
Eugene Sandulenko
2010-10-19
SWORD25: Fix engine exit when running without theoradec
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/graphicengine*
Eugene Sandulenko
2010-10-19
SWORD25: Properly implement GraphicEngine::fill()
Eugene Sandulenko
2010-10-19
SWORD25: Fix for Valgrind identified memory leak
Paul Gilbert
2010-10-19
SWORD25: Simplify log listener code (and get rid of another global constructor)
Max Horn
2010-10-19
SWORD25: Destroy singletons upon engine exit (untested, may lead to crash upo...
Max Horn
2010-10-19
SWORD25: Some code cleanup
Max Horn
2010-10-19
SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD struct
Max Horn
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