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2011-01-19SWORD25: getSoundTime() is not used. Remove it.Eugene Sandulenko
svn-id: r55320
2011-01-19SWORD25: Strip off unportable functionsEugene Sandulenko
svn-id: r55319
2011-01-16SWORD25: Fix main menu button text colourTorbjörn Andersson
In the other cases I've found in the code, the colour components are stored in the order B, G, R and A. Assume that's the case here too. I hope that is correct. It doesn't seem to break anything obvious. svn-id: r55255
2010-12-31JANITORIAL: Remove unnecessary semicolon.Torbjörn Andersson
svn-id: r55077
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
svn-id: r54927
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-11-28SWORD25: Fix warning about uninitialized DijkstraNode::parentIterMax Horn
svn-id: r54551
2010-11-28SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rulesMax Horn
svn-id: r54550
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258
2010-11-10SWORD25: Added basic debugging console to engine (Command Key Disabled)David Turner
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184
2010-11-04LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not ↵Max Horn
used at all, only used to 'mark' binaries compiling Lua in, I think we could safely remove it, too) svn-id: r54056
2010-11-04Trying to fix weird keyword expansion quirkMax Horn
svn-id: r54055
2010-11-03SWORD25: cleanupMax Horn
svn-id: r54045
2010-11-02SWORD25: Convert printf to debugNMax Horn
svn-id: r54040
2010-11-01SWORD25: Replace art_warn/art_die by warning/errorMax Horn
svn-id: r54002
2010-10-30ALL: Add code to help stop people from accidentally using "bad" APIsMax Horn
A new header file common/forbidden.h is included by scummsys.h and it re-#defines numerous symbols like fopen(), fread(), system(), etc. with garbage, in order to provoke compile errors in any code using them. If a .cpp file really *must* use any of these (e.g. because it is a backend file), then these redefinitions can be disabled by #defining FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever this is done, an explanatory comment should be added. Note that this system cannot catch all "bad" usages (notably the Lua code in the sword25 engine), as it can only work if scummsys.h is included. svn-id: r53961
2010-10-30SWORD25: Play the cutscene audioTorbjörn Andersson
Once the audio buffer has been queued in the audio stream, the Theora decoder is no longer responsible for it. It has to allocate a new audio buffer for the next set of audio data. Of course, at the moment the audio is pretty useless because the playback speed is all wrong. svn-id: r53939
2010-10-30SWORD25: Fix hanging cutscene videoTorbjörn Andersson
Even though our video player does not (yet) support audio, we need to adjust the values of _audiobufFill and _audiobufReady as if it did, or it will never realize it has reached the end of the cutscene. Also fixes what looks like a typo in audio data clipping. svn-id: r53938
2010-10-30SWORD25: Added a hack to allow the new English voice pack to be detectedPaul Gilbert
svn-id: r53937
2010-10-28SWORD25: Comment out unused static variable.Johannes Schickel
svn-id: r53909
2010-10-28SWORD25: Standardised savegame filenames, start on advanced engine featuresPaul Gilbert
svn-id: r53901
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
All should be renamed to reduce risk of accidental incorrect use. svn-id: r53899
2010-10-28SWORD25: Get rid of CallbackRegistryMax Horn
svn-id: r53898
2010-10-28SWORD25: Simplify InputEngine::(un)persistMax Horn
svn-id: r53897
2010-10-27SWORD25: Fix keyboard state handlingMax Horn
Previously, you could get the game into a state where it would think a key was constantly being pressed. E.g. by pressing 'p' several times quickly in a row, the game would end in a state where it endlessly toggled between pause mode and regular mode. svn-id: r53878
2010-10-27SWORD25: Use ScummVM keycodesMax Horn
This should enable use of F-keys in BS25. Most of the KEY_* constants are not used by the scripts anyway. svn-id: r53877
2010-10-27SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keysMax Horn
This fixes a crash one got by quitting via the GMM. svn-id: r53876
2010-10-25SWORD25: Disable script triggered screenshotsMax Horn
svn-id: r53840
2010-10-25SWORD25: Add FIXME about savegame names; cleanupMax Horn
svn-id: r53839
2010-10-25SWORD25: Simplify FS 'wrapper' code a bit, add FIXME commentsMax Horn
The save system of this engine currently partially bypasses the SaveFileManager API, by (abusing) the fact that the Lua engine allows creating files in arbitrary places (it exposes fopen, fread, fwrite etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable. In addition, the filenames used for the savestates ("0.b25s") do not comply with our naming conventions for engine savestates. It should be possible to overcome all this, but it might require hacking the Lua engine; or we could try to replace some of the BS2.5 script functions with our own, dynamically. svn-id: r53838
2010-10-25SWORD25: 'Implement' RTL support & add TODOs about missing feature supportMax Horn
svn-id: r53837
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
svn-id: r53835
2010-10-25SWORD25: Get rid of classes ScummVMWindow and WindowMax Horn
svn-id: r53832
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
svn-id: r53760
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
svn-id: r53759
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn
svn-id: r53758
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
The interlaced part is untested since I do not know any place in the game where interlaced data is used. svn-id: r53757
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
Only CF_ARGB32 was supported anyway. svn-id: r53756
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
svn-id: r53754
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
This also gets rid of an evil use of atexit. svn-id: r53753
2010-10-24SWORD25: Remove outdated commentsMax Horn
svn-id: r53752
2010-10-23SWORD25: Register LUA callbacks insider registerScriptBindings() methodsMax Horn
Previously, the constructor of an anonymous global object was used to do this, for no apparent reason. However, maybe there was a hidden reason which I missed, so this change might cause regressions. I.e., please test. svn-id: r53735
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
svn-id: r53734
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638
2010-10-20SWORD25: Fix to correctly write game state to savegame filesPaul Gilbert
svn-id: r53637
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
svn-id: r53625