Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-26 | Do not call static class methods as if they were instance methods | Max Horn | |
svn-id: r22172 | |||
2006-04-26 | If the resource manager fails to initialize itself properly, instead of | Torbjörn Andersson | |
printing a fatal error, use the new GUIErrorMessage function and return to the launcher. Also, verify that all files that should be present on "CD 0" (i.e. on the hard disk) are present at startup, at least. (Any other missing CLU file is already requested with an "Insert CD" message.) svn-id: r22168 | |||
2006-04-26 | Fixed the output from the "res" debugger command that I accidentally broke, oh, | Torbjörn Andersson | |
almost four months ago. svn-id: r22167 | |||
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵ | Max Horn | |
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951 | |||
2006-04-16 | Do not override the 'directory' param when dumping BS2 resources | Max Horn | |
svn-id: r21935 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-15 | Removed GameDetector::_gameid in favor of using a config manager entry | Max Horn | |
svn-id: r21915 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵ | Max Horn | |
distinguish them) svn-id: r21686 | |||
2006-04-04 | Since our debug() adds an exclamation mark at the message end, remove | Eugene Sandulenko | |
it in several calls to avoid duplication!!11! svn-id: r21607 | |||
2006-04-03 | Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp. | Torbjörn Andersson | |
svn-id: r21573 | |||
2006-04-01 | Simplified loading of startup.inf | Torbjörn Andersson | |
svn-id: r21538 | |||
2006-04-01 | Guard against too many entries in resource.inf, since there has been a TODO | Torbjörn Andersson | |
comment about that (removed in the previous commit) since roughly forever. svn-id: r21536 | |||
2006-04-01 | Simplified the loading of resource.inf | Torbjörn Andersson | |
svn-id: r21533 | |||
2006-04-01 | A lot of code in sword1/router.cpp and sword2/router.cpp is virtually ↵ | Max Horn | |
identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) svn-id: r21526 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell | |
svn-id: r21376 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including ↵ | Max Horn | |
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-02-23 | fixed warnings | Paweł Kołodziejski | |
svn-id: r20829 | |||
2006-02-20 | Fix for bug #1428261 (Solaris x86 build fails: variable name collision) | Max Horn | |
svn-id: r20787 | |||
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn | |
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | This file was obsoleted by the previous commit, but I didn't want to force SVN | Torbjörn Andersson | |
to remove it. Removed it now instead. svn-id: r20742 | |||
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson | |
less dependencies. svn-id: r20741 | |||
2006-02-17 | Added global toGameSettings() template function for convenience; simplified ↵ | Max Horn | |
GameSettings usage in some engines svn-id: r20739 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-12 | Merged _mouse.cpp and mouse.cpp into mouse.cpp | Torbjörn Andersson | |
svn-id: r20659 | |||
2006-02-12 | Standardized the preprocessor constants used to prevent double inclusion of | Torbjörn Andersson | |
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655 | |||
2006-02-12 | Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it | Torbjörn Andersson | |
eventually. svn-id: r20652 | |||
2006-02-12 | Renamed files for consistency with other engines: | Torbjörn Andersson | |
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651 | |||
2006-02-12 | Removed layers.h since it was a) empty and b) never included. | Torbjörn Andersson | |
svn-id: r20644 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |