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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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teenagent
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scene.cpp
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Author
2010-02-02
added kWait event type
Vladimir Menshakov
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-08
removed mark's animation z-odering, which seems to be invalid
Vladimir Menshakov
2010-01-07
do not render overlays over the animation sequences
Vladimir Menshakov
2010-01-06
better z-ordering for the mark's animation
Vladimir Menshakov
2010-01-06
removed all magic about mark's velocity
Vladimir Menshakov
2010-01-05
separate timers for mark, scene and messages.
Vladimir Menshakov
2010-01-05
added subtitle speed option
Vladimir Menshakov
2010-01-04
added idle animation
Vladimir Menshakov
2010-01-03
more walking frame offsets correction
Vladimir Menshakov
2010-01-03
improved walking animation once again
Vladimir Menshakov
2010-01-03
improved accuracy of the speed calculations
Vladimir Menshakov
2010-01-03
fixed zero speed issue
Vladimir Menshakov
2010-01-03
removed noisy debug message
Vladimir Menshakov
2010-01-03
moved scripted mark's animation after all sprites
Vladimir Menshakov
2010-01-03
fixed broken pathfinding
Vladimir Menshakov
2010-01-03
increased vertical speed
Vladimir Menshakov
2010-01-03
fixed h/v animation switch ratio
Vladimir Menshakov
2010-01-03
fixed vertical/horizontal speed ratio
Vladimir Menshakov
2010-01-03
improved mark's animation.
Vladimir Menshakov
2010-01-02
removed useless `system' pointer from render()
Vladimir Menshakov
2010-01-02
made fadein/out asynchronous, added fade type stub
Vladimir Menshakov
2010-01-02
added fadeout tables
Vladimir Menshakov
2010-01-01
found zoom tables, added original zoom support.
Vladimir Menshakov
2010-01-01
removed first point from path to avoid zero delta
Vladimir Menshakov
2009-12-27
implemented fade in/out effects
Vladimir Menshakov
2009-12-23
fixed invalid debug level
Vladimir Menshakov
2009-12-22
removed conflicting hotkeys.
Vladimir Menshakov
2009-12-14
skip rendering if restart was requested
Vladimir Menshakov
2009-12-12
do not clear busy flag on !ignore animation, fixed invalid loop/ignore flags
Vladimir Menshakov
2009-12-12
added z-ordering of the animation slots.
Vladimir Menshakov
2009-12-12
moved 'on' surfaces rendering into mark's code
Vladimir Menshakov
2009-12-12
render 'on' surfaces only on mark (fixed many z-order issues)
Vladimir Menshakov
2009-12-12
reverted the latest patch
Vladimir Menshakov
2009-12-12
render 'ons' after all stuff (needs to be discovered), fixed crumbs invisibil...
Vladimir Menshakov
2009-12-12
added debug level to the dump() methods.
Vladimir Menshakov
2009-12-12
tuned vertical speed for mark
Vladimir Menshakov
2009-12-12
moved noisy debug messages to level 1
Vladimir Menshakov
2009-12-08
added message duration override, increased 'the end' timeout
Vladimir Menshakov
2009-12-08
added final credits
Vladimir Menshakov
2009-12-08
added missing orientation for kLoadScene event
Vladimir Menshakov
2009-12-07
skip walkboxes that contain source or destination point.
Vladimir Menshakov
2009-12-05
fixed multiline message positioning
Vladimir Menshakov
2009-12-05
do not use walkbox more than once.
Vladimir Menshakov
2009-12-03
added original-like pathfinding.
Vladimir Menshakov
2009-11-22
do not decrement timer while scene is busy
Vladimir Menshakov
2009-11-18
use actual actor position for overlay positioning to avoid z-order glitches.
Vladimir Menshakov
2009-11-17
added kEffect for screen shaking, fixed barman callback
Vladimir Menshakov
2009-11-17
removed noisy debug
Vladimir Menshakov
2009-11-17
implemented real zooming in forest house
Vladimir Menshakov
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