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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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teenagent
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scene.cpp
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2010-01-02
removed useless `system' pointer from render()
Vladimir Menshakov
2010-01-02
made fadein/out asynchronous, added fade type stub
Vladimir Menshakov
2010-01-02
added fadeout tables
Vladimir Menshakov
2010-01-01
found zoom tables, added original zoom support.
Vladimir Menshakov
2010-01-01
removed first point from path to avoid zero delta
Vladimir Menshakov
2009-12-27
implemented fade in/out effects
Vladimir Menshakov
2009-12-23
fixed invalid debug level
Vladimir Menshakov
2009-12-22
removed conflicting hotkeys.
Vladimir Menshakov
2009-12-14
skip rendering if restart was requested
Vladimir Menshakov
2009-12-12
do not clear busy flag on !ignore animation, fixed invalid loop/ignore flags
Vladimir Menshakov
2009-12-12
added z-ordering of the animation slots.
Vladimir Menshakov
2009-12-12
moved 'on' surfaces rendering into mark's code
Vladimir Menshakov
2009-12-12
render 'on' surfaces only on mark (fixed many z-order issues)
Vladimir Menshakov
2009-12-12
reverted the latest patch
Vladimir Menshakov
2009-12-12
render 'ons' after all stuff (needs to be discovered), fixed crumbs invisibil...
Vladimir Menshakov
2009-12-12
added debug level to the dump() methods.
Vladimir Menshakov
2009-12-12
tuned vertical speed for mark
Vladimir Menshakov
2009-12-12
moved noisy debug messages to level 1
Vladimir Menshakov
2009-12-08
added message duration override, increased 'the end' timeout
Vladimir Menshakov
2009-12-08
added final credits
Vladimir Menshakov
2009-12-08
added missing orientation for kLoadScene event
Vladimir Menshakov
2009-12-07
skip walkboxes that contain source or destination point.
Vladimir Menshakov
2009-12-05
fixed multiline message positioning
Vladimir Menshakov
2009-12-05
do not use walkbox more than once.
Vladimir Menshakov
2009-12-03
added original-like pathfinding.
Vladimir Menshakov
2009-11-22
do not decrement timer while scene is busy
Vladimir Menshakov
2009-11-18
use actual actor position for overlay positioning to avoid z-order glitches.
Vladimir Menshakov
2009-11-17
added kEffect for screen shaking, fixed barman callback
Vladimir Menshakov
2009-11-17
removed noisy debug
Vladimir Menshakov
2009-11-17
implemented real zooming in forest house
Vladimir Menshakov
2009-11-17
implemented zoomed rendering
Vladimir Menshakov
2009-11-17
added SurfaceList, ported overlay to it, fixed many z-order issues. (found me...
Vladimir Menshakov
2009-11-17
found strange hack about room 7 and overlay.
Vladimir Menshakov
2009-11-17
corrected overlay z-order based on bottom coordinate (fixes chair in captain'...
Vladimir Menshakov
2009-11-17
fixed backtrace matrix initialization
Vladimir Menshakov
2009-11-17
reverted old z-order
Vladimir Menshakov
2009-11-17
debug walkbox displaying by ctrl-5
Vladimir Menshakov
2009-11-15
z-ordering fixes again :(
Vladimir Menshakov
2009-11-15
added debug features for z-order testing.
Vladimir Menshakov
2009-11-15
do not close inventory while displaying `examine` message.
Vladimir Menshakov
2009-11-15
removed bogus message speed code
Vladimir Menshakov
2009-11-15
added real face animation handling
Vladimir Menshakov
2009-11-15
added actor_talking flag
Vladimir Menshakov
2009-11-15
implemented src_rect for surface blitting, added proper animation frames.
Vladimir Menshakov
2009-11-15
added face animation.
Vladimir Menshakov
2009-11-14
stick to the closest points to the destination instead of walkboxes' centers
Vladimir Menshakov
2009-11-14
added pathfinding
Vladimir Menshakov
2009-11-12
fixed dialog positioning for mark
Vladimir Menshakov
2009-11-10
added special animation 0 case
Vladimir Menshakov
2009-11-09
fixed rendering order again
Vladimir Menshakov
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