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2012-07-26TEENAGENT: Fix typo in processCallback() address.D G Turner
0x50c5 is invalid, replaced with valid 0x505c.
2012-07-22TEENAGENT: Fix another invalid string offset.D G Turner
This typo caused an incorrect string output when Mark examines the car trunk when it is empty.
2012-07-22TEENAGENT: Fix for bug #3540542 ("string truncated after diving").D G Turner
This was a typo in the string offset.
2012-07-15TEENAGENT: Add translatable strings in resources.cppFilippos Karapetis
2012-07-15TEENAGENT: Show a verbose warning when a compressed data file is used and ↵Filippos Karapetis
zlib hasn't been included in the executable
2012-07-15TEENAGENT: Readd the zlib code, to maintain backwards compatibilityFilippos Karapetis
2012-07-15TEENAGENT: Unpack teenagent.dat and remove the engine's zlib dependencyFilippos Karapetis
This addresses bug #3539822 - "TEENAGENT: Not working without zlib"
2012-07-04TEENAGENT: Fix erroneous files in savegame listing.D G Turner
This was achieved by making the detection pattern stricter to avoid matching the dat file or other extraneous files in the savegame path. This fixes bug #3539774 "TEENAGENT : teenagent.dat considered as a savegame". Also did some minor formatting and string function usage cleanup.
2012-07-03TEENAGENT: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-16TEENAGENT: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2011-11-21ALL: Remove unnecessary forward declarations.Christoph Mallon
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-03TEENAGENT: Added robot's dialogue animation.Vladimir Menshakov
2011-11-03TEENAGENT: Added "animation", "actor_animation" and "call" commands to debug ↵Vladimir Menshakov
console.
2011-11-02TEENAGENT: removed another duplicated ifVladimir Menshakov
2011-11-02TEENAGENT: fixed typo (duplicate if)Vladimir Menshakov
2011-10-27TEENAGENT: Added missing lock in music player, replaced protected with private.Vladimir Menshakov
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-23TEENAGENT: Improve code formatting.Johannes Schickel
I used astyle and fixed some incorrect changes from it manually.
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07TEENAGENT: Pass streams as references.Christoph Mallon
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-23TEENAGENT: Allocate large buffers on the heap instead of the stackJulien
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19TEENAGENT: Get rid of unused variable.Johannes Schickel
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
Also reorder the parameters of composeFileHashMap, placing the "return value" first.
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TEENAGENT: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-23TEEN: Change Inventory members to comple with CFGMax Horn
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-17TEEN: Use only one RandomSource and give that one a name.Max Horn
This change ensures that only RandomSource is used which also is registered with the event recorder. Moreover, it gets rid of a static RandomSource instance inside Actor::renderIdle.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28TEEN: Fix incorrect keyword in forward declarationOri Avtalion
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-24TEEN: Fix duplicate header guardOri Avtalion
2011-04-17TEENAGENT: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-02-14TEENAGENT: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2011-01-31TEENAGENT: Hopefully fixed an issue reported by Valgrind (found by digitall)Filippos Karapetis
svn-id: r55686
2011-01-31TEENAGENT: Further Memory Leak Fixes.David Turner
svn-id: r55673
2011-01-31TEENAGENT: Fix Memory Leaks.David Turner
svn-id: r55672
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147