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AgeCommit message (Expand)Author
2009-12-01find out the meaning of the rest 4 bytes in walkbox structureVladimir Menshakov
2009-12-01use selected object with both mouse buttons as in original gameVladimir Menshakov
2009-12-01display '&' next to the object name as in original game.Vladimir Menshakov
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-22minor callback fixesVladimir Menshakov
2009-11-22do not decrement timer while scene is busyVladimir Menshakov
2009-11-22fixed first mansion attempt animationsVladimir Menshakov
2009-11-20do not trigger any events while scene id == -1Vladimir Menshakov
2009-11-18more missing callbacksVladimir Menshakov
2009-11-18use actual actor position for overlay positioning to avoid z-order glitches.Vladimir Menshakov
2009-11-18minor textual fixesVladimir Menshakov
2009-11-17added face animation for the messagesVladimir Menshakov
2009-11-17added kEffect for screen shaking, fixed barman callbackVladimir Menshakov
2009-11-17removed noisy debugVladimir Menshakov
2009-11-17implemented real zooming in forest houseVladimir Menshakov
2009-11-17implemented zoomed renderingVladimir Menshakov
2009-11-17guard surface list from the sizes of zeroVladimir Menshakov
2009-11-17added SurfaceList, ported overlay to it, fixed many z-order issues. (found me...Vladimir Menshakov
2009-11-17corrected scene 7 hackVladimir Menshakov
2009-11-17found strange hack about room 7 and overlay.Vladimir Menshakov
2009-11-17corrected overlay z-order based on bottom coordinate (fixes chair in captain'...Vladimir Menshakov
2009-11-17fixed backtrace matrix initializationVladimir Menshakov
2009-11-17reverted old z-orderVladimir Menshakov
2009-11-17debug walkbox displaying by ctrl-5Vladimir Menshakov
2009-11-15z-ordering fixes again :(Vladimir Menshakov
2009-11-15added debug features for z-order testing.Vladimir Menshakov
2009-11-15hide mouse while displaying messages, hide item name while displaying item's ...Vladimir Menshakov
2009-11-15do not close inventory while displaying `examine` message. Vladimir Menshakov
2009-11-15removed bogus message speed codeVladimir Menshakov
2009-11-15added real face animation handlingVladimir Menshakov
2009-11-15added actor_talking flagVladimir Menshakov
2009-11-15implemented src_rect for surface blitting, added proper animation frames.Vladimir Menshakov
2009-11-15added face animation.Vladimir Menshakov
2009-11-15added missing callbackVladimir Menshakov
2009-11-14stick to the closest points to the destination instead of walkboxes' centersVladimir Menshakov
2009-11-14added pathfindingVladimir Menshakov
2009-11-14made rects signedVladimir Menshakov
2009-11-14added cancel() for current actionVladimir Menshakov
2009-11-12fixed intersects functionsVladimir Menshakov
2009-11-12fixed dialog positioning for markVladimir Menshakov
2009-11-11removed default args from pop/show, added showMark/showMono options for dialog.Vladimir Menshakov
2009-11-10more fixes for final partVladimir Menshakov
2009-11-10added special animation 0 caseVladimir Menshakov
2009-11-09more fixes for chapter 3. Vladimir Menshakov
2009-11-09fixed rendering order againVladimir Menshakov
2009-11-09chapter 2 completedVladimir Menshakov
2009-11-09added special case of loadSceneVladimir Menshakov
2009-11-09more fixesVladimir Menshakov
2009-11-09do not trigger examine object while inventory is inactiveVladimir Menshakov
2009-11-09added 'ignore' flag, ported guard and anchor challenges to it. minor fixesVladimir Menshakov