aboutsummaryrefslogtreecommitdiff
path: root/engines/teenagent
AgeCommit message (Collapse)Author
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25TEENAGENT: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26TEENAGENT: Only request actual save slots in listSaves.Johannes Schickel
2014-06-07TEENAGENT: Remove dead code: s cannot be null at this pointStrangerke
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-02-19TEENAGENT: Some British to American EnglishStrangerke
2014-02-18TEENAGENT: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17TEENAGENT: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-01-13TEENAGENT: Fix two more missing callbacks.D G Turner
This fixes bug #6494 "TEENAGENT: Yet another unimplemented callback".
2014-01-10TEENAGENT: Fix missing callback for examining first haystack.D G Turner
This fixes bug #6492 "TEENAGENT: Engine abort when using hay."
2013-12-07TEENAGENT: Add missing getDebugger() for engine API.D G Turner
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03TEENAGENT: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TEENAGENT: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-19TEENAGENT: Add missing "break"s to switch casesTorbjörn Andersson
I think this is the correct thing to do, and that it won't have any noticeable effect whatsoever. Cases 29 and 30 happen in the first half of the game, in the cantine, while case 42 happens in the second half of the game. By the time you reach the point where case 42 does something, I don't think it's possible to get back to cases 29 and 30, so when case 29 falls through neither 30 nor 42 will do anything. CID 1003730, 1003731
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-10-10TEENAGENT: Convert Dialog text color symbols to an enum.D G Turner
2012-10-10TEENAGENT: Convert Inventory item ids to an enum.D G Turner
2012-10-09TEENAGENT: Fix constant naming to comply with Coding Conventions.D G Turner
Adding missing CamelCase k-prefixes.
2012-10-02TEENAGENT: Modify callback comment into readable FIXME.D G Turner
2012-09-26TEENAGENT: Cleanup TeenagentEngine class.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-24TEENAGENT: Cleanup Surface class.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-24TEENAGENT: Cleanup Scene class.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-24TEENAGENT: Cleanup Object classes.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-24TEENAGENT: Further cleanup for Font class.D G Turner
2012-09-23TEENAGENT: Cleanup Font class.D G Turner
This fixes a mismatched function prototype wrt. the definition and removes the underscores in various variables as per project coding standard. Also, minor reordering of functions for readability.
2012-09-23TEENAGENT: Cleanup Inventory class.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-16TEENAGENT: Minor cleanups to Animation Class.D G Turner
Renaming to remove underscores in member variables and minor method reordering for readability.
2012-09-13TEENAGENT: Cleanup Actor class.D G Turner
This fixes a mismatched function prototype wrt. the definition and removes the underscores in various variables as per project coding standard.
2012-09-13TEENAGENT: Clean up SurfaceList Class.D G Turner
This removes an unecessary type and unused parameter from the load method and renames to remove underscores from variable names as per the project coding conventions.
2012-09-12TEENAGENT: Add missing (disabled?) callback implementation.D G Turner
2012-09-12TEENAGENT: Annotate Symbols for Inventory Object Callback Table.D G Turner
2012-09-02TEENAGENT: Remove final usages of code segment blob.D G Turner
The loading of cseg is now replaced by skipping, so that the external dat file remains the same, but RAM usage is reduced. The callbacks code will now error on unknown callback addresses, which should not happen as all cases should now be covered, though the callback tables need to be checked to ensure this is guaranteed.
2012-08-06TEENAGENT: Add missing callback for examining left window in house #2.D G Turner
2012-08-05TEENAGENT: Migrate Dialog Stack Address usages to symbols.D G Turner
2012-08-03TEENAGENT: Correct minor text color bug.D G Turner
2012-08-03TEENAGENT: Add symbols for dialog and message text colors.D G Turner
2012-08-02TEENAGENT: Ensure MusicPlayer is stopped on destruction.D G Turner
2012-08-02TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".D G Turner
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway.
2012-08-02TEENAGENT: Implement missing callback for talking to Bird in Act 1.D G Turner
2012-08-02TEENAGENT: Added missing callback for pushing House #2 doorbell.D G Turner
This is incomplete, but an improvement. It also shows where one of the missing messages is used.
2012-08-02TEENAGENT: Fix minor regression when looking at Cellar Spider.D G Turner
This code appeared to be missing. After comparing with the original interpreter under DOSBox which showed the expected behaviour if it was present, have added it.
2012-08-01TEENAGENT: Migrate remaining callback flag variables to symbols.D G Turner