aboutsummaryrefslogtreecommitdiff
path: root/engines/teenagent
AgeCommit message (Expand)Author
2009-11-07fixed rendering orderVladimir Menshakov
2009-11-07do not bail out from the waitAnimation event if restart frame requested.Vladimir Menshakov
2009-11-07skip intro only by escapeVladimir Menshakov
2009-11-07added waitForLanAnimationFrame() everywhereVladimir Menshakov
2009-11-07implemented waiting for the particular frame in animation.Vladimir Menshakov
2009-11-07removed background bartender animation, played by mistakeVladimir Menshakov
2009-11-07added default delays for the messagesVladimir Menshakov
2009-11-07improved walking codeVladimir Menshakov
2009-11-07added actor position, orientation and dump() to hotspot structVladimir Menshakov
2009-11-07removed magic coordinatesVladimir Menshakov
2009-11-07"constify" dump and save methods, added intersects_hline/intersects_vlineVladimir Menshakov
2009-10-31better scene cleanupVladimir Menshakov
2009-10-31fixed bird-assert from chapter 1Vladimir Menshakov
2009-10-31added missing cutsceneVladimir Menshakov
2009-10-31added cutscenes where needed, fixed invalid skipping of fullscreen messages.Vladimir Menshakov
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-10-18added thumbnails for the save states. removed snprintf's. Vladimir Menshakov
2009-10-18fixed long standing bug with empty messages being processedVladimir Menshakov
2009-10-18better actor positioningVladimir Menshakov
2009-10-16removed MemoryReadStreamEndian, used regular memory stream classes.Vladimir Menshakov
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-27added missing soundVladimir Menshakov
2009-09-27replace spaces with tabsVladimir Menshakov
2009-09-27added save()'s where neededVladimir Menshakov
2009-09-26commented out walkbox debug code.Vladimir Menshakov
2009-09-26removed packed structs/direct read/writes, so the game should work on big-end...Vladimir Menshakov
2009-09-20Fixed endian bug when using inventory items on objects.Andre Heider
2009-09-15reviewed all callbacks from the first part of the game, added missing sounds,...Vladimir Menshakov
2009-09-15commented out noisy debugVladimir Menshakov
2009-09-15allowed actor animation be visible even if actor was not, minor cleanupsVladimir Menshakov
2009-09-15fixed animation pausing/restarting when only one of animations presentVladimir Menshakov
2009-09-15allow processing one more render cycle when walk ends (fixed wait animations ...Vladimir Menshakov
2009-09-15renamed constants to comply with the code convention.Vladimir Menshakov
2009-09-15implemented proper dialog positioningVladimir Menshakov
2009-09-15return bounding boxes from the render(), slightly changed internal events arg...Vladimir Menshakov
2009-09-15capitalized game titleVladimir Menshakov
2009-09-15TEEN: More code formatting & whitespace changes (automatically generated with...Max Horn
2009-09-15adapted code to comply code formatting conventions.Vladimir Menshakov
2009-09-14added PauseAnimation/ClearAnimations event, fixed dialogue animations in intro.Vladimir Menshakov
2009-09-14rewrote dialog parser, fixed color swapping.Vladimir Menshakov
2009-09-14fixed RGB chief face animation in introVladimir Menshakov
2009-09-14added color argument to displayMessage()Vladimir Menshakov
2009-09-13fixed double-taking of the captain's keyVladimir Menshakov
2009-09-13fixed flickering by restarting render cycleVladimir Menshakov
2009-09-13return event status from the nextEvent()Vladimir Menshakov
2009-09-13removed invalid 0xff character handler, added fixmeVladimir Menshakov
2009-09-13fixed sounds for the earlier callbacksVladimir Menshakov
2009-09-13added hide/showActor, fixed intro, reverted straight animation orderVladimir Menshakov
2009-09-13added intro supportVladimir Menshakov
2009-09-13added simple credits support for the intro.Vladimir Menshakov