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2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
svn-id: r54105
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15Bug #3087858: fixed null pointer dereferencingVladimir Menshakov
svn-id: r53465
2010-07-30Merged from trunk, from Rev 50841 to HEADAlejandro Marzini
svn-id: r51495
2010-07-27TEENAGENT: Sort the object files alphabetically.Jordi Vilalta Prat
svn-id: r51360
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
svn-id: r50840
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15Renamed getAudioCD to getAudioCDManager.Alejandro Marzini
svn-id: r49678
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-06-09- Revised abstract AudioCDManager.Alejandro Marzini
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548
2010-05-07added voices pack/cd music supportVladimir Menshakov
svn-id: r48962
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-04-28added cd-version detection and cdlogo.res supportVladimir Menshakov
svn-id: r48831
2010-04-17Fixing some warnings (with gcc 3.3.6)Max Horn
svn-id: r48694
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-04-07fixed crash during time challenges (rclick without object)Vladimir Menshakov
svn-id: r48581
2010-04-01Remove extra semicolonsOri Avtalion
svn-id: r48457
2010-03-24implemented screen shaking as in the original engine with delays before ↵Vladimir Menshakov
moving video memory svn-id: r48393
2010-03-24removed useless updateScreenVladimir Menshakov
svn-id: r48391
2010-03-24added shake screen effectVladimir Menshakov
svn-id: r48390
2010-03-24fixed warningVladimir Menshakov
svn-id: r48384
2010-03-24validate path before examining objectVladimir Menshakov
svn-id: r48383
2010-03-24fixed big fan roomVladimir Menshakov
svn-id: r48382
2010-03-23do not skip warp+walk eventsVladimir Menshakov
svn-id: r48371
2010-03-23do not close inventory if mouse moves up. better mouseless experience.Vladimir Menshakov
svn-id: r48367
2010-03-21preload inventory graphics on loadVladimir Menshakov
svn-id: r48350
2010-03-21-added overlay rendering flagVladimir Menshakov
-fixed music played too late on some scenes svn-id: r48349
2010-03-21reverted the z-order patch. Vladimir Menshakov
svn-id: r48348
2010-03-20documented psp hackVladimir Menshakov
svn-id: r48343
2010-03-20reverted inventory objects patch, added mark's animation z-order patch.Vladimir Menshakov
svn-id: r48342
2010-03-20fixed inventory object overflowVladimir Menshakov
svn-id: r48341
2010-03-20ported all code to ScopedPtrVladimir Menshakov
svn-id: r48340
2010-03-20removed local scopedptrVladimir Menshakov
svn-id: r48335
2010-03-20textual cleanupsVladimir Menshakov
svn-id: r48333
2010-03-20cleaned up inventory activation, enter toggles the inventory.Vladimir Menshakov
svn-id: r48332
2010-03-20fixed endianess issueVladimir Menshakov
svn-id: r48331
2010-03-20removed auto_ptr semantics in a favor of boost's scoped_ptrVladimir Menshakov
svn-id: r48329
2010-03-20fixed another stream leakVladimir Menshakov
svn-id: r48327
2010-03-20flush inventory items on savegame load, fixing invalid item tiles after ↵Vladimir Menshakov
multiple loads. svn-id: r48325
2010-03-20documented pack classes, restored old substream creation for FilePackVladimir Menshakov
svn-id: r48324
2010-03-20fixed stream leaksVladimir Menshakov
svn-id: r48321
2010-03-20restored subtitle featureVladimir Menshakov
svn-id: r48320
2010-03-20fixed file leak, cleanupsVladimir Menshakov
svn-id: r48319
2010-03-20fixed compilation errorVladimir Menshakov
svn-id: r48318