Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-10 | CLOUD: Move openUrl to OSystem | Thierry Crozat | |
2016-09-04 | TESTBED: Listen to events during mouse move test | Eugene Sandulenko | |
2016-09-03 | TESTBED: Added mouse cursor | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Fix include statements | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-24 | TESTBED: Fix a few Cloud warnings | Alexander Tkachev | |
2016-08-24 | JANITORIAL: Remove spaces at the end of the line | Alexander Tkachev | |
I knew there were some, but I wanted to fix them once, instead of doing it all the time. | |||
2016-08-24 | TESTBED: Add openUrl test in MiscTests | Alexander Tkachev | |
2016-08-24 | TESTBED: Add more Webserver tests | Alexander Tkachev | |
2016-08-24 | TESTBED: Add Webserver test suite | Alexander Tkachev | |
Two tests now: IP resolving and index page check. | |||
2016-08-24 | TESTBED: Fix CloudTests | Alexander Tkachev | |
Now work with all available Storages. | |||
2016-08-24 | TESTBED: Add CloudTests::testSavesSync() | Alexander Tkachev | |
2016-08-24 | TESTBED: Add CloudTests::testFolderDownloading() | Alexander Tkachev | |
2016-08-24 | TESTBED: Add CloudTests::testDownloading() | Alexander Tkachev | |
2016-08-24 | TESTBED: Add CloudTests::testUploading() | Alexander Tkachev | |
2016-08-24 | TESTBED: Fix CloudTests to ask users whether to wait | Alexander Tkachev | |
Callbacks might be slow (like in SyncSaves), but they also could hang forever, so users now are being asked whether they want to wait or to skip the test. | |||
2016-08-24 | TESTBED: Add first Cloud tests | Alexander Tkachev | |
Adding tests for: * Storage::info(); * Storage::listDirectory(); * Storage::createDirectory(). | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-13 | TESTBED: Include correct header | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2015-11-28 | TESTBED: Sanity check | Eugene Sandulenko | |
2015-11-28 | TESTBED: Added safety check | Eugene Sandulenko | |
2014-06-19 | TESTBED: Fix a typo in the sound tests: s/smaple/sample | Einar Johan Trøan Sømåen | |
2014-02-18 | TESTBED: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-10-17 | TESTBED: Fix uninitalized variable. CID 1002670 | Eugene Sandulenko | |
2013-10-17 | TESTBED: Initialize variable. CID 1003374 | Eugene Sandulenko | |
2013-10-17 | TESTBED: Remove logically dead code. CID 1004067 | Eugene Sandulenko | |
2013-08-16 | TESTBED: Make code agonstic to OverlayColor. | Johannes Schickel | |
2013-08-08 | COMMON: Rename ConfigFile to INIFile. | Johannes Schickel | |
This clears up that 'ConfigFile' is actually a class handling only INI-files. | |||
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-21 | TESTBED: Fix memory leak. CID 1003583 | Eugene Sandulenko | |
2013-01-26 | JANITORIAL: Enforce "} // End of namespace" with a single space after }. | Johannes Schickel | |
2012-08-09 | TESTBED: Fix "if" formatting. | Johannes Schickel | |
2012-06-16 | ALL: Let overlay related methods in OSystem take a void * and use a proper ↵ | Johannes Schickel | |
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support. | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-06-30 | ALL: Require DECLARE_SINGLETON to be used in the Common namepsace | Ori Avtalion | |
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | TESTBED: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |