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2017-07-10Revert "COMMON: Change way the Singleton instances are instantiated"Eugene Sandulenko
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken.
2017-07-10COMMON: Change way the Singleton instances are instantiatedThierry Crozat
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available.
2017-04-30TESTBED: Fix building with --disable-cloud (#938)Tarek Soliman
The linker fails when building with --disable-cloud and not passing --disable-libcurl
2016-10-13TESTBED: Add test for kFeatureFilteringModeThierry Crozat
2016-10-12TESTBED: Fix fullscreen testThierry Crozat
The test was always failing when starting from the fullscreen state.
2016-09-10CLOUD: Move openUrl to OSystemThierry Crozat
2016-09-04TESTBED: Listen to events during mouse move testEugene Sandulenko
2016-09-03TESTBED: Added mouse cursorEugene Sandulenko
2016-09-03JANITORIAL: Fix include statementsEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24TESTBED: Fix a few Cloud warningsAlexander Tkachev
2016-08-24JANITORIAL: Remove spaces at the end of the lineAlexander Tkachev
I knew there were some, but I wanted to fix them once, instead of doing it all the time.
2016-08-24TESTBED: Add openUrl test in MiscTestsAlexander Tkachev
2016-08-24TESTBED: Add more Webserver testsAlexander Tkachev
2016-08-24TESTBED: Add Webserver test suiteAlexander Tkachev
Two tests now: IP resolving and index page check.
2016-08-24TESTBED: Fix CloudTestsAlexander Tkachev
Now work with all available Storages.
2016-08-24TESTBED: Add CloudTests::testSavesSync()Alexander Tkachev
2016-08-24TESTBED: Add CloudTests::testFolderDownloading()Alexander Tkachev
2016-08-24TESTBED: Add CloudTests::testDownloading()Alexander Tkachev
2016-08-24TESTBED: Add CloudTests::testUploading()Alexander Tkachev
2016-08-24TESTBED: Fix CloudTests to ask users whether to waitAlexander Tkachev
Callbacks might be slow (like in SyncSaves), but they also could hang forever, so users now are being asked whether they want to wait or to skip the test.
2016-08-24TESTBED: Add first Cloud testsAlexander Tkachev
Adding tests for: * Storage::info(); * Storage::listDirectory(); * Storage::createDirectory().
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-04-13TESTBED: Include correct headerOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2015-11-28TESTBED: Sanity checkEugene Sandulenko
2015-11-28TESTBED: Added safety checkEugene Sandulenko
2014-06-19TESTBED: Fix a typo in the sound tests: s/smaple/sampleEinar Johan Trøan Sømåen
2014-02-18TESTBED: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-10-17TESTBED: Fix uninitalized variable. CID 1002670Eugene Sandulenko
2013-10-17TESTBED: Initialize variable. CID 1003374Eugene Sandulenko
2013-10-17TESTBED: Remove logically dead code. CID 1004067Eugene Sandulenko
2013-08-16TESTBED: Make code agonstic to OverlayColor.Johannes Schickel
2013-08-08COMMON: Rename ConfigFile to INIFile.Johannes Schickel
This clears up that 'ConfigFile' is actually a class handling only INI-files.
2013-06-06ALL: Fix typo (succesful -> successful)Willem Jan Palenstijn
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-21TESTBED: Fix memory leak. CID 1003583Eugene Sandulenko
2013-01-26JANITORIAL: Enforce "} // End of namespace" with a single space after }.Johannes Schickel
2012-08-09TESTBED: Fix "if" formatting.Johannes Schickel
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko