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2016-08-24TESTBED: Fix CloudTestsAlexander Tkachev
Now work with all available Storages.
2016-08-24TESTBED: Add CloudTests::testSavesSync()Alexander Tkachev
2016-08-24TESTBED: Add CloudTests::testFolderDownloading()Alexander Tkachev
2016-08-24TESTBED: Add CloudTests::testDownloading()Alexander Tkachev
2016-08-24TESTBED: Add CloudTests::testUploading()Alexander Tkachev
2016-08-24TESTBED: Fix CloudTests to ask users whether to waitAlexander Tkachev
Callbacks might be slow (like in SyncSaves), but they also could hang forever, so users now are being asked whether they want to wait or to skip the test.
2016-08-24TESTBED: Add first Cloud testsAlexander Tkachev
Adding tests for: * Storage::info(); * Storage::listDirectory(); * Storage::createDirectory().
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-04-13TESTBED: Include correct headerOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2015-11-28TESTBED: Sanity checkEugene Sandulenko
2015-11-28TESTBED: Added safety checkEugene Sandulenko
2014-06-19TESTBED: Fix a typo in the sound tests: s/smaple/sampleEinar Johan Trøan Sømåen
2014-02-18TESTBED: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-10-17TESTBED: Fix uninitalized variable. CID 1002670Eugene Sandulenko
2013-10-17TESTBED: Initialize variable. CID 1003374Eugene Sandulenko
2013-10-17TESTBED: Remove logically dead code. CID 1004067Eugene Sandulenko
2013-08-16TESTBED: Make code agonstic to OverlayColor.Johannes Schickel
2013-08-08COMMON: Rename ConfigFile to INIFile.Johannes Schickel
This clears up that 'ConfigFile' is actually a class handling only INI-files.
2013-06-06ALL: Fix typo (succesful -> successful)Willem Jan Palenstijn
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-21TESTBED: Fix memory leak. CID 1003583Eugene Sandulenko
2013-01-26JANITORIAL: Enforce "} // End of namespace" with a single space after }.Johannes Schickel
2012-08-09TESTBED: Fix "if" formatting.Johannes Schickel
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-06-30ALL: Require DECLARE_SINGLETON to be used in the Common namepsaceOri Avtalion
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TESTBED: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-07TESTBED: Fix GFXtests::HSVtoRGB() and callerJulien
- update passed values and not local variables when s == 0 - initialize r, g, b values in palette rotation test instead of passing unitialized variables
2011-06-07TESTBED: Specialize call to enable() in MidiTestSuite constructorJulien
2011-06-07TESTBED: Cleanup boolean use in enable() function for fs and midi testsJulien
2011-06-07TESTBED: Update some switch constructs for better control flow handlingJulien
2011-06-07TESTBED: Rename error variable to err (was hiding error() symbol)Julien
2011-06-07TESTBED: Remove dead code, unused arguments and unreferenced symbolsJulien
2011-06-07TESTBED: Add const modifiers to some parameters/functionsJulien
2011-06-04COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPaletteMax Horn
2011-06-03TESTBED: Remove another static and a confusing commentWillem Jan Palenstijn
2011-06-03TESTBED: Get rid of static local variableWillem Jan Palenstijn
It's not only against our coding guidelines, but also breaks running the mutex test multiple times. It may or may not also be responsible for a MSVC9 build failure reported on IRC.