Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-04-15 | JANITORIAL: Indent GFXTransaction code blocks | Adrian Frühwirth | |
2017-10-29 | TESTBED: Only build cloud tests if libcurl is available too | Willem Jan Palenstijn | |
This matches the module.mk checks for backends/cloud | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2017-04-30 | TESTBED: Fix building with --disable-cloud (#938) | Tarek Soliman | |
The linker fails when building with --disable-cloud and not passing --disable-libcurl | |||
2016-10-13 | TESTBED: Add test for kFeatureFilteringMode | Thierry Crozat | |
2016-10-12 | TESTBED: Fix fullscreen test | Thierry Crozat | |
The test was always failing when starting from the fullscreen state. | |||
2016-09-10 | CLOUD: Move openUrl to OSystem | Thierry Crozat | |
2016-09-04 | TESTBED: Listen to events during mouse move test | Eugene Sandulenko | |
2016-09-03 | TESTBED: Added mouse cursor | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Fix include statements | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-24 | TESTBED: Fix a few Cloud warnings | Alexander Tkachev | |
2016-08-24 | JANITORIAL: Remove spaces at the end of the line | Alexander Tkachev | |
I knew there were some, but I wanted to fix them once, instead of doing it all the time. | |||
2016-08-24 | TESTBED: Add openUrl test in MiscTests | Alexander Tkachev | |
2016-08-24 | TESTBED: Add more Webserver tests | Alexander Tkachev | |
2016-08-24 | TESTBED: Add Webserver test suite | Alexander Tkachev | |
Two tests now: IP resolving and index page check. | |||
2016-08-24 | TESTBED: Fix CloudTests | Alexander Tkachev | |
Now work with all available Storages. | |||
2016-08-24 | TESTBED: Add CloudTests::testSavesSync() | Alexander Tkachev | |
2016-08-24 | TESTBED: Add CloudTests::testFolderDownloading() | Alexander Tkachev | |
2016-08-24 | TESTBED: Add CloudTests::testDownloading() | Alexander Tkachev | |
2016-08-24 | TESTBED: Add CloudTests::testUploading() | Alexander Tkachev | |
2016-08-24 | TESTBED: Fix CloudTests to ask users whether to wait | Alexander Tkachev | |
Callbacks might be slow (like in SyncSaves), but they also could hang forever, so users now are being asked whether they want to wait or to skip the test. | |||
2016-08-24 | TESTBED: Add first Cloud tests | Alexander Tkachev | |
Adding tests for: * Storage::info(); * Storage::listDirectory(); * Storage::createDirectory(). | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-13 | TESTBED: Include correct header | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2015-11-28 | TESTBED: Sanity check | Eugene Sandulenko | |
2015-11-28 | TESTBED: Added safety check | Eugene Sandulenko | |
2014-06-19 | TESTBED: Fix a typo in the sound tests: s/smaple/sample | Einar Johan Trøan Sømåen | |
2014-02-18 | TESTBED: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-10-17 | TESTBED: Fix uninitalized variable. CID 1002670 | Eugene Sandulenko | |
2013-10-17 | TESTBED: Initialize variable. CID 1003374 | Eugene Sandulenko | |
2013-10-17 | TESTBED: Remove logically dead code. CID 1004067 | Eugene Sandulenko | |
2013-08-16 | TESTBED: Make code agonstic to OverlayColor. | Johannes Schickel | |
2013-08-08 | COMMON: Rename ConfigFile to INIFile. | Johannes Schickel | |
This clears up that 'ConfigFile' is actually a class handling only INI-files. | |||
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-21 | TESTBED: Fix memory leak. CID 1003583 | Eugene Sandulenko | |
2013-01-26 | JANITORIAL: Enforce "} // End of namespace" with a single space after }. | Johannes Schickel | |
2012-08-09 | TESTBED: Fix "if" formatting. | Johannes Schickel | |