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path: root/engines/tinsel/bmv.cpp
AgeCommit message (Collapse)Author
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-24TINSEL: Fixed some warnings about unreachable codeFilippos Karapetis
svn-id: r44295
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
svn-id: r43112
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵Johannes Schickel
-Wparentheses in the Makefile"). svn-id: r39759
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing ↵Kostas Nakos
standard winapi defines svn-id: r39049
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵Joost Peters
playable now. svn-id: r36218
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-23endian fixesJoost Peters
svn-id: r35506
2008-12-12Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime ↵Sven Hesse
(I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead svn-id: r35317
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196