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2014-02-18TINSEL: Make GPL headers consistent in themselves.Johannes Schickel
2012-12-11TINSEL: Add resource handling of the BE resources in DW1 MacFilippos Karapetis
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
2012-12-10TINSEL: Revert most of the engine BE resource handling codeFilippos Karapetis
This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111. However, having handling for both BE and LE resource complicates the engine code unnecessarily. Thus, a different approach will be done.
2012-12-01TINSEL: Start handling the BE resources of the Mac versions of DW1Filippos Karapetis
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
2012-02-22TINSEL: Rename globals to add g_ prefix.Alyssa Milburn
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-16TINSEL: Mark all (?) global vars with a FIXME commentMax Horn
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-01-25some DW2 endian fixesJoost Peters
svn-id: r36058
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ↵Filippos Karapetis
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-08-30cleanupMax Horn
svn-id: r34215
2008-07-25Fixed the inventory bug that's been reported in the forumsSven Hesse
svn-id: r33288
2008-07-25TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, ↵Max Horn
PCONFINIT svn-id: r33282
2008-07-24Moved scheduler / process managment code into a new class SchedulerMax Horn
svn-id: r33259
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230