Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-18 | TINSEL: Fix loading DW1 savegames with a held item | Paul Gilbert | |
2014-02-18 | TINSEL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-12-11 | TINSEL: Add resource handling of the BE resources in DW1 Mac | Filippos Karapetis | |
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed | |||
2012-12-10 | TINSEL: Revert most of the engine BE resource handling code | Filippos Karapetis | |
This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111. However, having handling for both BE and LE resource complicates the engine code unnecessarily. Thus, a different approach will be done. | |||
2012-12-01 | TINSEL: Start handling the BE resources of the Mac versions of DW1 | Filippos Karapetis | |
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI | |||
2012-02-22 | TINSEL: Rename globals to add g_ prefix. | Alyssa Milburn | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-16 | TINSEL: Mark all (?) global vars with a FIXME comment | Max Horn | |
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-01-25 | some DW2 endian fixes | Joost Peters | |
svn-id: r36058 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-08-30 | cleanup | Max Horn | |
svn-id: r34215 | |||
2008-07-25 | Fixed the inventory bug that's been reported in the forums | Sven Hesse | |
svn-id: r33288 | |||
2008-07-25 | TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, ↵ | Max Horn | |
PCONFINIT svn-id: r33282 | |||
2008-07-24 | Moved scheduler / process managment code into a new class Scheduler | Max Horn | |
svn-id: r33259 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |