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path: root/engines/tinsel/detection.cpp
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2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-09-11Added detection for 4-language floppy version of DW (see report on forum ↵Max Horn
post 39703) svn-id: r34486
2008-09-01TINSEL: Enabled listSaves supportMax Horn
svn-id: r34263
2008-08-30TINSEL: Remove some unused code; and duplicated the 4-FLAGS version ↵Max Horn
detection entry (one copy for each language) for the user's convenience svn-id: r34213
2008-08-30TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW ↵Max Horn
(only 4 flags version has been tested; see also bug #2048383) svn-id: r34210
2008-08-02Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid ↵Max Horn
confusion with DW2 svn-id: r33553
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230