Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-07 | TINSEL: Fix displayed saved game month off by one | David Fioramonti | |
This corrects the displayed month for querySaveMetaInfos being a month behind. | |||
2018-08-03 | TINSEL: Add playTime to saved game and display it | David Fioramonti | |
Also bumps the saved game format version to 3. I changed the order of how the data is saved so that the playtime could be read in without skipping as much data. This is because querySaveMetaInfos only needs the metafields where as saveload::DoRestore() needs more of the header. A crash was happening when trying to delete a saved game from the launcher. It is because the engine is not initalized. I assign a dummy value to resolve the issue. Loading saved games from previous versions works. When an old version saved game is loaded it will start with zero playtime. Old saved games are shown as not having playtime data. | |||
2018-07-09 | TINSEL: Remove thumbnail support | David Fioramonti | |
2018-07-06 | TINSEL: Show saved game creation time in load/save gui | David Fioramonti | |
Saved games inspected via the ScummVM load or save gui will now show the year, month, day, hour, and minute of its creation. This was already being saved in the saved game header so no version bump is necessary. This required adding kSavesSupportMetaInfo and kSavesSupportCreationDate features. I also had to add kSavesSupportThumbnail or the saved date is not shown. It was necessary to write querySaveMetaInfos. | |||
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-11 | TINSEL: Safer string manipulation | Eugene Sandulenko | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | TINSEL: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | TINSEL: Only request actual save slots in listSaves. | Johannes Schickel | |
2014-02-18 | TINSEL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-06-06 | TINSEL: Revert the incorrect flagging of DW2 entries as CD versions | Filippos Karapetis | |
This reverts the changes done to the DW2 entries in commit d4a354c1. We only distinguish between floppy and CD versions if a game had both a CD and a floppy version released. DW2 was only released as a CD version, so the extra flagging of the DW2 entries as CD was redundant, and caused confusion regarding previous saved games to users that readded the DW2 detection entries after this change | |||
2012-07-15 | TINSEL: Remove the GF_CD and GF_FLOPPY flags | Filippos Karapetis | |
2012-07-15 | TINSEL: Added script workaround for #3543624 - DW1 PSX demo idle animation | Paul Gilbert | |
2012-02-15 | JANITORIAL: Fix whitespace in pointer template arg | Tarek Soliman | |
2011-08-07 | TINSEL: Fixed deleting saved games from the launcher (bug #3387551) | Filippos Karapetis | |
2011-06-14 | DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect() | Max Horn | |
Also reorder the parameters of composeFileHashMap, placing the "return value" first. | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-03-30 | TINSEL: Remove dead variables | Max Horn | |
2010-11-07 | COMMON: Rename and tweak MD5 functions | Max Horn | |
* names now comply to our naming conventions * the function computeStreamMD5AsString which computes the MD5 as a hex string now returns it as a Common::String * add doxygen comments svn-id: r54121 | |||
2010-11-07 | DETECTOR: Get rid of ADGF_KEEPMATCH | Max Horn | |
Also fix some typos, and minor tweaks svn-id: r54118 | |||
2010-11-01 | TINSEL: Explain why exactly RTL is disabled | Max Horn | |
The very same issue probably affects more engines, possibly even some which have RTL enabled. svn-id: r54027 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-15 | Moved tinsel detection tables to separate file. | Eugene Sandulenko | |
svn-id: r49694 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-05-18 | Replace some strncpy usages with Common::strlcpy. | Johannes Schickel | |
svn-id: r49086 | |||
2010-04-12 | Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵ | Ori Avtalion | |
language svn-id: r48645 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-02-19 | tinsel: Add detection for Discworld 1 floppy EUR version | Fabio Battaglia | |
svn-id: r48088 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-03 | LordHoto spotted the same kind of overlapping strcpy() call in one more place. | Torbjörn Andersson | |
I didn't notice it because it never executed that part when I used Valgrind. svn-id: r46945 | |||
2010-01-03 | Don't uses strcpy() on overlapping memory areas. It's undefined. | Torbjörn Andersson | |
svn-id: r46944 | |||
2009-12-29 | Corrected the Russian Discworld 1 MD5 values | Paul Gilbert | |
svn-id: r46704 | |||
2009-12-28 | Added MD5 data for Russian Discworld 1 | Paul Gilbert | |
svn-id: r46667 | |||
2009-11-23 | COMMON: Remove various variants of the md5_file / md5_file_string funcs; ↵ | Max Horn | |
turned the (disabled) MD5 test code into a working unit test svn-id: r46108 | |||
2009-10-20 | TINSEL: Move BMV player code into a new BMVPlayer class | Max Horn | |
svn-id: r45269 | |||
2009-09-10 | Removed incorrect German Neon Edition MD5 | Paul Gilbert | |
svn-id: r44023 | |||
2009-09-08 | tinsel: correct mac cd checksums, made on files extracted as raw data | Fabio Battaglia | |
svn-id: r44014 | |||
2009-09-08 | Tinsel: added (disabled) Discworld 1 MAC detection entry | Fabio Battaglia | |
svn-id: r44011 | |||
2009-09-07 | Added second German Neon Edition detection entry | Paul Gilbert | |
svn-id: r44001 | |||
2009-07-19 | Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry | Paul Gilbert | |
svn-id: r42611 | |||
2009-07-10 | tinsel: proper detection entry for Discworld 1 Italian only CD | Fabio Battaglia | |
svn-id: r42356 | |||
2009-07-02 | Added support for compressed sample files (patch #2815426 by m_kiewitz) | Sven Hesse | |
svn-id: r42020 |